So a discussion started on the BGSF here based on a request from AI programmer RadHamster:
And I think these questions might get a better treatment here, since we tend to be more constructive in criticism.
I won't answer it to start, but what about you guys. Your answers?
Though I will say that since Bethesda spent 6 million just to be able to call their game "Fallout 3", it'd be a bit inconsiderate of us to say "no, you can't". Better replies might include "sure you can, but it'd be a lie" or "sure you can, but it'd be a crappy sequel". No need to be mean to people silly enough to pay 6 million just to name their game something. (the preceding paragraph meant mostly as a joke)
An interesting extra post from RadHamster:
I find this one very hilarious. No doubt he's going to claim that elements that happen to fit sandbox RPGs (player freedom) make the game a pen and paper-like. He doesn't seem to realise that when we say "pen and paper emulation", we mean its intended goal was to emulate the feel of playing a pen and paper game as closely as possible. This is a well-documented fact. Sharing occasional elements with pen and paper gaming by coincide does not an emulation make.
EDIT: also, I think this topic has been fairly well-covered here, but I wonder if people can put their thoughts into words well enough, and if there are any original arguments out there
A lot of threads about specific gameplay elements have tended to gravitate toward contention about these two issues:
1) "What are the differences in gameplay between the original Fallout and Fallout 3?"
2) "Do the gameplay differences mean that Fallout 3 should not be considered a sequel?"
I think these questions deserve their own thread.
Moreover, the first question shouldn't be ignored; if you believe the differences are too great, it would be more interesting to know what you think the differences are, than just to have lots of sound and fury that doesn't address the specifics.
And I think these questions might get a better treatment here, since we tend to be more constructive in criticism.
I won't answer it to start, but what about you guys. Your answers?
Though I will say that since Bethesda spent 6 million just to be able to call their game "Fallout 3", it'd be a bit inconsiderate of us to say "no, you can't". Better replies might include "sure you can, but it'd be a lie" or "sure you can, but it'd be a crappy sequel". No need to be mean to people silly enough to pay 6 million just to name their game something. (the preceding paragraph meant mostly as a joke)
An interesting extra post from RadHamster:
Typically when posters mention PnP gaming, it's in the context of a claim that we've abandoned pencil-and-paper gameplay. It seems like even many "Bethesda supporters" have come to accept that idea as a given.
With, as ever, the caveat that I'm speaking for myself, not for the whole company: I don't take that as a given at all. And I would encourage everyone, fans and detractors alike, to be more skeptical about that claim.
There are a lot of very familiar arguments surrounding the subject of PnP; inevitably, they will emerge here. If no one else wants to take them on as they present themselves, I think I could give it a go. Time permitting, naturally.
I find this one very hilarious. No doubt he's going to claim that elements that happen to fit sandbox RPGs (player freedom) make the game a pen and paper-like. He doesn't seem to realise that when we say "pen and paper emulation", we mean its intended goal was to emulate the feel of playing a pen and paper game as closely as possible. This is a well-documented fact. Sharing occasional elements with pen and paper gaming by coincide does not an emulation make.
EDIT: also, I think this topic has been fairly well-covered here, but I wonder if people can put their thoughts into words well enough, and if there are any original arguments out there