Ausir from RPGCodex posted an interview with the boss of project Trinity. Some bits:
<blockquote>4. Where and when does the game take place? What's unique about the world of Trinity, that makes it different from other post-nuclear cRPGs?
The game world is Middle Europe, which in the year 2002 was hit with a nuclear war. The time available to the player ranges from 2017 to 2084 (the end date depends on the PC's death). The world of Trinity is a world that has survived a global nuclear war.
(...)
6. Will the game be linear or not? How much freedom will the player have in exploring the world and the plot?
The player will have only one purpose after starting the game: to survive as long as he can. We might give the PC some quest to do, which will be his goal in life. However, as in life, he won't have to reach it. All the quests, campaigns, adventures, will be only an addition to the Great History of the World. In this game, the PC won't be a hero saving the mankind. The history of the world will be created by those that inhabit it, and the PC won't be able to influence the most important events. He will be able to try to get to know its details, meet the NPCs creating the history, or run from the place of historic events - for his own good.
(...)
11. What combat system will be implemented in Trinity? Will the combat be turn-based or real-time?
Turn based combat is much easier to do. That's definitely what we'll start with. </blockquote>
Good job RPGCodex, looks good
Link: interview
Spotted at Vault Dweller's Home Page
<blockquote>4. Where and when does the game take place? What's unique about the world of Trinity, that makes it different from other post-nuclear cRPGs?
The game world is Middle Europe, which in the year 2002 was hit with a nuclear war. The time available to the player ranges from 2017 to 2084 (the end date depends on the PC's death). The world of Trinity is a world that has survived a global nuclear war.
(...)
6. Will the game be linear or not? How much freedom will the player have in exploring the world and the plot?
The player will have only one purpose after starting the game: to survive as long as he can. We might give the PC some quest to do, which will be his goal in life. However, as in life, he won't have to reach it. All the quests, campaigns, adventures, will be only an addition to the Great History of the World. In this game, the PC won't be a hero saving the mankind. The history of the world will be created by those that inhabit it, and the PC won't be able to influence the most important events. He will be able to try to get to know its details, meet the NPCs creating the history, or run from the place of historic events - for his own good.
(...)
11. What combat system will be implemented in Trinity? Will the combat be turn-based or real-time?
Turn based combat is much easier to do. That's definitely what we'll start with. </blockquote>
Good job RPGCodex, looks good
Link: interview
Spotted at Vault Dweller's Home Page