James Snowscoran
Still Mildly Glowing
A few weeks back, after reinstalling New Vegas and buying the DLC packs, I got the crazy idea to try to finish an iron man run of the game. I've finished iron man runs of both Fallout 1 and 2 in the past, so it seemed like a good idea. Turns out it is in fact quite hard.
My settings and mods:
- Hardcore mode on
- Very Hard difficulty
- Project Nevada mod installed. Main gameplay effects include
. . . . . - No food healing
. . . . . - Weapon damage 80% at 0 skill (up from 50)
. . . . . - Headshots bypass DT when head is unprotected
. . . . . - HP does not scale with level for both player and NPCs. EN6 courier has 160 HP throughout the game
. . . . . - DT can absorb up to 90% of the damage of an incoming hit, up from 80%
. . . . . - Increased limb damage
. . . . . - Increased impact of crippled legs
. . . . . - Increased sneak difficulty
. . . . . - Slower movement when backpedaling and running with an unholstered weapon
- Bottle that water mod installed, to refill bottles of water from clean sources
I run with the following self-imposed rules:
- No fast travel except for the caravan route Crimson Caravan Company <--> 188 Trading Post <--> Novac <--> Mojave Outpost <--> Primm <--> Goodsprings
- No reloading when bad stuff happens, including player or companion deaths, pickpocket failure, etc. The exceptions are as follows:
. . . . . - When a glitch in the game causes the courier or a companion to die
. . . . . - To experiment with and explore game mechanics (within reason)
. . . . . - When the game behaves really wonky, especially related to allied NPCs (e.g. the NCRCF assault)
I've made a save at level 6 just before leaving Goodsprings (and getting the option of rebuilding the character) as a starting point. So far I've died thrice: Once to nightstalkers outside the cave near Mojave Outpost, once to cazadores near Chance's grave, and once to glowing ones at the Nuclear Test Site. Fourth run is underway, and somehow I'm still having fun. Just made it to the Mojave Outpost and I have been more diligent this time with making appropriate screenshots; I've been toying with the idea of making polaroid-ish pictures with text out of them and adding them to a cork message board background, uploading it here and updating with more pictures as the adventure continues until the courier dies or successfully finishes the battle of Hoover Dam.
Things I have learned so far:
- Explosives are your best friend. Might even be worth getting light step at 14 though I suspect a high explosives skill and decent reactions should be enough to keep the courier alive.
- Dying in a difficult battle feels far worse when you're carrying an abundant supply of chems you didn't use.
- ED-E's perk is damn essential, because unpredictability is your worst enemy. Don't let your robot buddy die!
- All of my deaths can really be attributed to excessive dicking around without moving on with the main quest. Revisiting the areas surrounding the first towns you move through later on with better skills, gear and companions is probably a better option.
- Sniping is easy. Assaults on buildings, vaults or caves are dangerous.
Have anyone else tried something similar?
My settings and mods:
- Hardcore mode on
- Very Hard difficulty
- Project Nevada mod installed. Main gameplay effects include
. . . . . - No food healing
. . . . . - Weapon damage 80% at 0 skill (up from 50)
. . . . . - Headshots bypass DT when head is unprotected
. . . . . - HP does not scale with level for both player and NPCs. EN6 courier has 160 HP throughout the game
. . . . . - DT can absorb up to 90% of the damage of an incoming hit, up from 80%
. . . . . - Increased limb damage
. . . . . - Increased impact of crippled legs
. . . . . - Increased sneak difficulty
. . . . . - Slower movement when backpedaling and running with an unholstered weapon
- Bottle that water mod installed, to refill bottles of water from clean sources
I run with the following self-imposed rules:
- No fast travel except for the caravan route Crimson Caravan Company <--> 188 Trading Post <--> Novac <--> Mojave Outpost <--> Primm <--> Goodsprings
- No reloading when bad stuff happens, including player or companion deaths, pickpocket failure, etc. The exceptions are as follows:
. . . . . - When a glitch in the game causes the courier or a companion to die
. . . . . - To experiment with and explore game mechanics (within reason)
. . . . . - When the game behaves really wonky, especially related to allied NPCs (e.g. the NCRCF assault)
I've made a save at level 6 just before leaving Goodsprings (and getting the option of rebuilding the character) as a starting point. So far I've died thrice: Once to nightstalkers outside the cave near Mojave Outpost, once to cazadores near Chance's grave, and once to glowing ones at the Nuclear Test Site. Fourth run is underway, and somehow I'm still having fun. Just made it to the Mojave Outpost and I have been more diligent this time with making appropriate screenshots; I've been toying with the idea of making polaroid-ish pictures with text out of them and adding them to a cork message board background, uploading it here and updating with more pictures as the adventure continues until the courier dies or successfully finishes the battle of Hoover Dam.
Things I have learned so far:
- Explosives are your best friend. Might even be worth getting light step at 14 though I suspect a high explosives skill and decent reactions should be enough to keep the courier alive.
- Dying in a difficult battle feels far worse when you're carrying an abundant supply of chems you didn't use.
- ED-E's perk is damn essential, because unpredictability is your worst enemy. Don't let your robot buddy die!
- All of my deaths can really be attributed to excessive dicking around without moving on with the main quest. Revisiting the areas surrounding the first towns you move through later on with better skills, gear and companions is probably a better option.
- Sniping is easy. Assaults on buildings, vaults or caves are dangerous.
Have anyone else tried something similar?
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