I was nervous about checking game time because if the player somehow manages to get a savegame before the first tick passes, then we've got a bug.
The map trick sounds neat, I'll look at it.
I know I can use a bit set for multiple packed booleans, but that feels unnecessary when I can use separate variables instead. They're not a limited resource or anything.
The map trick sounds neat, I'll look at it.
I know I can use a bit set for multiple packed booleans, but that feels unnecessary when I can use separate variables instead. They're not a limited resource or anything.