Is it possible to revert damage tables back to vanilla in FoT:Redux?

Discussion in 'Fallout Tactics Modding' started by Dess, Feb 21, 2021.

  1. Dess

    Dess First time out of the vault

    1
    Feb 21, 2021
    Like the title says, I wanted an enhanced experiance with FoT but while the Redux mod does a great job at that, I dont like the increased damage modifiers, and would rather use the damage scaling of the vanilla game. Is there a way to replace a file and get this result?

    Thanks.
     
  2. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    539
    Mar 9, 2014
    The only "one step" option I see here is install Melindil's FTSE (Scripting engine) and add a function that lower base damage to each and every character (like -25% for example) to simulate the vanilla damage.

    Weapon's damage is stored inside the weapons .ent files. So copying all weapons from vanilla game entity folder to Redux mod's entity folder would work too, but any weapon specifically added to Redux (if there is any) will stay unchanged. You will also lose special tweaks that are not damage related. With a list of the added weapons in Redux, you could make this work quickly then by opening each new weapon in the entity editor and assigning them new damage.