Is MegaMod compatiable with Restoration?

Tecknoholic

First time out of the vault
As the title says, I am wondering if the current versions of MegaMod and F2 Restoration are compatible with each other.

Thanks!
 
MIB88 includes parts of Restoration.

I can't really recommend one, it depends on what you want to play: RP is a restoration of cut content so you're just basically playing Fallout 2 but more of it, MIB88 contains a mass of mods and thus adds a lot of new content regardless of source.

I'd probably play RP first if this is the first time you're playing Fallout 2 with mods.
 
No, they are both different, Megamod has been in progress for years and is nowhere near completion yet. Killap has been squashing bugs in the original program for just as long, at least, and that has been his focus. Restoring has been the task he took up. Making it "work the way it's supposed to" led to him including some unused material that eventually became the Restoration Project, if I was to guess.

Restoration Project can't really be compared to Megamod. Both mods are by two different modders with different ways of doing things. RP is meant to be a perfected version of the original game. You can actually go places and do things as originally intended, which makes a big difference. Any bugs you get playing RP are tiny glitches killap hasn't found and made perfect yet. If you want Fallout2 the way it was meant to be, then RP is the only way to go.

Megamod is a personal effort to put all available mods into one. If you want something different then Megamod is the way to go.

Whatever you do, I suggest to copy an original Fallout2 folder entirely and put it somewhere else under a different name - twice, if you want to play both.

Killap's mod will change the icon of the .exe, but nothing to worry about unless you hate his bear-like face.

Edit - Sorry, not disagreeing with Brother None any. RP is the way to go for noobs.
 
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