Is there a patch for Fallout that restores the timers, and water merchant caravan.

Gizmojunk

Antediluvian as Feck
They removed the army timers and removed the point of the water merchants with the official patch. Is there a way to undo that damage?
(Or is there a patch that does this?)
 
Fallout FIXT, and I don't understand why you posted it in future fallout games...
Also, I don't understand what you mean by the water merchants having no point, the countdown for your vault to run out of water still works, and buying from the water merchants still buys you 100 days...
 
Fallout FIXT, and I don't understand why you posted it in future fallout games...
Also, I don't understand what you mean by the water merchants having no point, the countdown for your vault to run out of water still works, and buying from the water merchants still buys you 100 days...
But it no longer carries the risk.

Fallout FIXT restores the timers?

*I've been here for 10 years, I'll never get the hang of this forum software. I apologize for landing the post in the wrong section.
 
Yes, I noticed you've been here forever, that's what made it specially weird for me to see it in the wrong subforum.
FIXT gives you the option, and you can even set it to different multipliers of the original ones. My last playthrough I enabled invasions, but with way longer times (8x, I believe), because I didn't want to rush too much but felt the risk was worth having.
 
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