Is there any way...?

radmutant69

First time out of the vault
Hello there!

I have a few (maybe stupid) questions:

1. Is there any way to create a lootable projectile for a ranged weapon? E. g. arrows for a bow what you can pick up from the ground, if the arrows don't hit the target.

2. Is there any way to create a "character" or something what you can hold in your inventory, then throw out and it moves or attacs on its own? I mean something like a Raider in your pocket... is it possible?

Thx for any reply!
 
I don't think there's a way to do the first one, or at least I don't know of any.

Maybe the second one would be possible, but it would probably mean adding triggers to every mission that would spawn a raider belonging to an allied faction or whatever when you activate the item, you won't be able to resolve it locally on the item. Haven't been trying to do anything similar myself so I can't help you with details.
 
First one could be achieved in a dirty way - you could use throwing weapons type and have just arrows. If you have an arrow, you automatically have a bow and can shoot it. Basically a throwing knife with different sprite. I can't think of any other way to get close to realistic bow and arrow mechanics in FT. Also no proper character animations for shooting bow/crossbow.

The second one could be achieved, as raics said, by trigger. You'd need a trigger for every instance of entity that can behave this way. Something like Condition: 0 items tagged "pokeball" in player's inventory | Action: Move entity "pokemon" to "pokeball". That pokemon would be the entity you need, stored somewhere behind map border when "in inventory". When you drop the pokeball from inventory, pokemon will move to the dropped item. Another trigger would move pokemon back to storage when you have pokeball in inventory.
 
Thank you both for the replies and the ideas!

As I had expected, it won't be so easy but i'll keep experimenting.
 
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