You can say all you want... But at the end of the day you're just killing a lot of motivation.
I'm not gonna get into a discussion with anyone about the past of this project.
Like I said, if people drop half way through the work they promised to deliver I basicly dismiss the promises and move on, I have had only one dedicated team member on this project so far and he's been kind enough to let me know that he won't be doing anything on modding on FOT again... As sad as it was, atleast he let me know.
For all the other people, they dropped off the face of the earth first... I always answer my emails, if not the very same day, 1 or 2 days after... very simple... it's always easy to blame one person together. Of all mappers I have received one finished map, all the other work that was promised never made it, I never gotten any emails saying they quit. Don't blame me for not whipping their asses and email them everyday asking for the stuff they promised... it's quit obvious when someone doesn't reply and after weeks still nothing... I put in my math, put one and two together...
I have no shame in saying that I've been very de-motivated by some people, the constant promises of help that never came, yeah, it de-motivates me... I'm not making this mod for myself alone.
Anyways... I've been working on it with Amaru, he wanted to take it over but after seeing some of the stuff he's been working on together with another guy who made some excellent sprites and tiles, I've decided to pick it up again... We're doing some stuff here and there, finishing up everything that's been done so far... Basicly 5 mission maps, 1 bunker map, tons of sprites and tiles, a lot of interesting RPG elements... I got a really good impression from what I've seen... It's grown a lot since I left it alone and I'm willing to give it another shot.
I personally have had a really hard time reguarding school, work and personal life... I'm not gonna get into details but it required me to leave all my computer and game related stuff...... And...... I do not have to explain myself to anyone, on the internet for crying out loud, for all the stuff that goes on in my personal life. The only thing that you have to know is that certain stuff happened and it required me to leave certain things behind.
No... I was not in jail or rapped by an angry mutants...
I'm willing to pick up the stuff that is worth getting done... I will no longer depend on outside help, one thing I've learned
I will however, do this at my own tempo. As I said before, I got school, work, girlfriend... so yeah, that limits my time.
Requiem... I'm using a lot of your stuff, lI've picked up a lot's of help and tips from you... Just one question... Did you make the camo layout for FOT? Cause I'm kinda using it and I've been looking for the maker since like 5 years... and recently I saw that the download had your name on it... So I assume it's yours.
Don't go yelling at me again please... All you have to know is that Amaru has been doing a lot of stuff while I was gone and we're doing it together again now and hopefully life won't distract me enough to finish it... or... atleast some of the work that we've got.
I won't make any promises... but when I disappear it's usually for a good reason. I'll send you a postcard when it happens again, but never think I owe anyone any explaination on the how, why and the when's... I owe no-one anything here.
But it's good to see you around, you might just be the most loyal Fallout fan there is.
P.s: No, it doesn't have the Snake character anymore, Amaru changed that and it was only for the stupid ass sucking demo version that actually never intended to be anything more then a test thing... It's not really anything related to the project we're working on now, just that it carries the same name with a DEMO tag behind it. It's stupid actually... but it was more a test...
Anyways... This is what's done so far... When everything is at 100% we're considering releasing it and be done with it... unless it motivated us even more to continue with it... But we could atleast release a few very nice maps and missions with a lot of new stuff that would be worth something.
This is what is done so far:
Non Mission Related:
Entities: 75%
Speech: 50%
Tiles: Done
Sprites: Done
Sounds: Done
Music: Done
Layout: Done
Phase 1:
Bunker01: 90% - Needs Triggers, Entity & Speech Work.
Mission01: Done
Mission02: Done
Mission03: 80% - Needs Small Tiles & Entities placement & Triggers.
Mission04: 70% - Needs Triggers, Speech & Entities.
I would like to add that the project right now contains a lot of quests, side missions and a lot of stuff that the player can unlock by following up RPG elements, offcourse, the project was build to focus on the missions, they are not required but there is a lot of stuff in it that players can do outside the missions... Basicly, too long a list to name everything... Think about places people can goto when they have finished certain quests and the reward would be the location of an area that the player can goto to find extra items, weapons and unlock extra playable characters.
Offcourse... I don't have a team of people behind me that think of all the crazy quests... I would love putting in the amount of quests that a normal RPG has but FOT is still mission based, or, atleast our project is... so, it's pretty time consuming to put together quests and side missions, but there are a few that allows players to get some extra XP and some rare stuff that's not accessable by just playing the mission based campaign.
Ok... I've talked enough... I'm going to bed...