[font size=1" color="#FF0000]LAST EDITED ON Mar-26-01 AT 12:57PM (GMT)[p]
>>From what I've heard, just as
>>many as Fallout 2.
>>Perhaps many more. I
>>guess Cain wasn't there to
>>hold their hands and limit
>>the number of rampant easter
>>eggs and keep it to
>>just a few to be
>>comical and not too many
>>to saturate.
>
>Actually, I'd say there's less. Of
>course you're happy enough to
>spew off venom about something
>which you've only heard second
>or third hand.
Actually, I went by the opinion of someone who has played all three Fallout titles.
Still, they should have focused less on the extraneous bullshit and made sure the damn thing actually works for some.
>>The skills
>>aren't all represented like they
>>were said to be.
>>Repair and science are just
>>about useless in this game
>>from the various sources I've
>>heard. Lockpick and explosives
>>are not viable ways of
>>getting through a locked door,
>>or even a wooden door.
>
>Actually repair is alot more useful
>than it ever was in
>FO1 or 2. You can
>open quite a few doors
>with lockpick, maybe not enough,
>but not some gates which
>are controlled by switches. This
>make sense as they don't
>have locks to pick in
>the first place, eh? You're
>right about explosives generally, but
>overall traps skill is much
>much much more useful this
>time around. Explosions from dynamite
>wouldn't even wound someone 3'
>away in FO1 & 2.
I remember some from the demos with traps skill, and it was more useful, and the same with repair. Though I've only heard repair being useful for the vehicles. Science is still sorely neglected in large part, according to many.
>
>>
>>So far, this is a bug
>>hunt. Just like BC3k,
>>SFC2, Fallout 2, and many
>>other recent Interplay games.
>>Some people can't even INSTALL
>>the damn thing, much less
>>play or try to play
>>it. If you're not
>>having noticible problems, then good
>>luck. Many people have
>>already have had immense problems,
>>even making it to the
>>last mission and then have
>>the game crash and burn
>>hard, sometimes taking all their
>>saved games along with it.
>
>Err, I've never heard that. What
>kind of error are you
>suggesting would arbitrarily delete all
>a person's save games?
One that, while accessing someone's savegame information, takes and shits all over itself to the point of corrupting it horrendously. I've had problems with this computational mind-job taking out my entire OS on my other box.
>The game crashes on me every
>4 or 5 hours, but
>it's not really a problem
>unless you take Tough Guy.
>Obviously this is still unacceptable
>though.
Indeed, it is. Particularly when some can't even install, or when the game crashes within 5 minutes, or even on the map screen. No warning, no real reason. No continutity as far as if there's a hardware hiccup either, but the odd thing is that all my devices are DirectX certified. Particularly my SBLive and especially my Voodoo3 3000. The crashes aren't a sole problem of my V5 chipset.
>>And yet it's touted up the
>>yin-yang. And which, multiplayer
>>is about the only redeeming
>>factor of this game.
>>I also don't think that
>>there's going to be any
>>turn-based multiplayer matches.
>
>I play turn-based multiplayer actually. It's
>not really strategic otherwise. Realtime
>mode is pretty nice in
>single player when you're not
>in a life-or-death battle.
Must not be with too many people, or they take their turns rather quickly. I've heard about a MP TB game that took a while to play.
>>It was meant to be a
>>tactical game in the Fallout
>>Universe. In which, it
>>does both, poorly.
>
>Actually it's pretty good as a
>tactical game, the major problems
>are the way it does
>the fallout universe.
I'm guessing you've not played Jagged Alliance 2. Common opinion of those who have played that, and from what I've gathered from the demos and first mission, is that this entirely pales to JA2.
If you haven't already, check JA2 out. It's TB for the most part, relying on the 'sequence' of each person, but it's much better than what I've seen of this.
CTB amounts to seeing who can get the other guy to pop their head up first and see if you can shoot it, turn-based has been done before and better. I'd probably hazard a guess JA2 could achieve more of a Fallout atmosphere if I got really drunk and pretended really well. Might not have to do that. It doen't have the dingy palette, but it does have the sparse landscape. Plus you have the ability to fully take advantage of the buildings and landscape than what I've seen of FOT. It can at least accomplish half of what Fallout Tactics is supposed to offer; if not Fallout, then for sure, Tactics.
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Dennis Leary stole my song! That...asshole!
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"Robert, your time has come!"
"OOOH! Thank you, Master!"
"Don't mention it."
*Robert explodes in a shower of sparks*
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It's me, Jack Brown! The wind-up ass-hole!
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[font color=white]INTERPLAY: REDEFINING BAD BUSINESS
=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg