Necro- said:i actually like that idea.
add 3 new items, medikits, doctors bags and super stimpacks
medikits could heal say half of a cripple bar (before being crippled) doctors bags are the only ones able to heal a fully crippled limb and super stimpacks would heal max hp but with a bleedout.
If medikit will do that it will be the same as stimpack
Good solution would be to make medikit, doctors bag to be the only items that heal criple status and stimpack could heal limb without cripple status but only when its have more then 60% hp.
Additional to that medikits and doctors bag could stop bleedout status of super stims and bleedout status could be added to normal stims aswell when healing a limb.
And to ad some bonus to medicine skill only player with 25( or more) medicine skill can use medikit, 50 (or more) can use doctors bag) maye even add some schemati for doctors bag and medikit wich is based on medicine skill ( so more medicine skill u have the more items u produce( if they are each for 1 use) or produce items with more uses like with 50 medicine 5 uses of doctors bag before its dissapire)