Deeves
Well, he went a little funny in the head . . .
Okay, so let's say that you were a quality tester at Bethesda, and you have just finished your playthrough. Suddenly, Your superior tells you in a hushed tone that Todd Howard himself wants you to come up to the office and give an unbiased assessment on Fallout 4 and how well it encapsulates the spirit of Fallout.
What would you say to him? What would you demand be changed? What would be your reasoning and suggested alternatives? What would have been that critical game design choice or mechanic that would have made this game the best in the series?
I ask because I'm going to try my hand at making a story in FO4's GECK when it releases and I want to avoid the pitfalls Bethesda seems to keep falling into. I'm going to really try and swing for an experience a traditionalist isometric RPG gamer would praise and do justice to the setting of Fallout, but first I need a crystal clear picture of what that would be before I can shoot for it.
What would you say to him? What would you demand be changed? What would be your reasoning and suggested alternatives? What would have been that critical game design choice or mechanic that would have made this game the best in the series?
I ask because I'm going to try my hand at making a story in FO4's GECK when it releases and I want to avoid the pitfalls Bethesda seems to keep falling into. I'm going to really try and swing for an experience a traditionalist isometric RPG gamer would praise and do justice to the setting of Fallout, but first I need a crystal clear picture of what that would be before I can shoot for it.
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