Briosafreak
Lived Through the Heat Death
Let`s go back to Fallout3 news now, starting with this idea by Spider on the BIS feedback forum:
<blockquote>I understand that maybe not all the options available in a turn-based game (thinking of ToEE here) can be readily available in RT without some pausing, especially considering all the unarmed manouvers that have been considered. But with a GUI with the same level of customizability as IWD2 or just Diablo 2 it can be made to work.</blockquote>
J.E. Sawyer had this to say on the subject:
<blockquote> You're still going to need to specify the part of the body you're attacking. If you're clicking on the interface, you're losing time. If you don't care, don't pause. If you do care, use the pause button. Lionheart gave you quick access to many/most of your abilities, but a very large number of people still wanted the option to pause.
I see this is going in the direction of, "Some things will be harder to do in real-time without pausing." Yes, you're right. That's because things are happening in real-time. Again, this does nothing at all to affect the viability of a turn-based mode of play. If you don't like IE-style real-time with pause combat, chances are you're not going to like Van Buren's real-time with pause combat. We're not setting out to make people wildly enthusiastic about RT combat in a way they've never seen before.
A long time ago, I said that VB's combat would focus on the turn-based implementation for both balance and features. Looking for something with the smooth precision and ease of use of Diablo 2's well done fully real-time combat? Sorry, look down the street. We're not going to sacrifice the quality or features of the TB component so that VB can have the most tubular, radical RT combat ever.</blockquote>
Spotted on this thread at the BIS feedback forum .
<blockquote>I understand that maybe not all the options available in a turn-based game (thinking of ToEE here) can be readily available in RT without some pausing, especially considering all the unarmed manouvers that have been considered. But with a GUI with the same level of customizability as IWD2 or just Diablo 2 it can be made to work.</blockquote>
J.E. Sawyer had this to say on the subject:
<blockquote> You're still going to need to specify the part of the body you're attacking. If you're clicking on the interface, you're losing time. If you don't care, don't pause. If you do care, use the pause button. Lionheart gave you quick access to many/most of your abilities, but a very large number of people still wanted the option to pause.
I see this is going in the direction of, "Some things will be harder to do in real-time without pausing." Yes, you're right. That's because things are happening in real-time. Again, this does nothing at all to affect the viability of a turn-based mode of play. If you don't like IE-style real-time with pause combat, chances are you're not going to like Van Buren's real-time with pause combat. We're not setting out to make people wildly enthusiastic about RT combat in a way they've never seen before.
A long time ago, I said that VB's combat would focus on the turn-based implementation for both balance and features. Looking for something with the smooth precision and ease of use of Diablo 2's well done fully real-time combat? Sorry, look down the street. We're not going to sacrifice the quality or features of the TB component so that VB can have the most tubular, radical RT combat ever.</blockquote>
Spotted on this thread at the BIS feedback forum .