J.E. Sawyer on FO3/NV save game-related slowdowns

Discussion in 'NMA News and Information' started by WorstUsernameEver, Dec 5, 2011.

  1. Paul_cz

    Paul_cz Mildly Dipped

    515
    Jun 11, 2008
    And official LAA fix will be out next week too. Bethesda is trying, this time at least.
     
  2. brfritos

    brfritos Humma Kavulaaaaaaa

    638
    Sep 8, 2009
    You are cruel, man...








    ...but fair. :cool:
     
  3. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    Me am skeptical, most of the core architecture appears the same, the only thing thats any different is a move to a flash framework for things like the UI and fonts.
     
  4. TheWesDude

    TheWesDude Sonny, I Watched the Vault Bein' Built!

    Feb 25, 2005
    oblivion was made off the 2001 gambryo engine with tons of plugins to add the new features that gambryo wrote for bethesda because they didnt want to upgrade to their newest engine.

    fo3 was written using the same engine.

    fonv was written using the same engine, now at this point nearing on 10 years old.


    AND STILL HAVING THESE PROBLEMS ON "NEW" CONSOLES!!!

    and then bethesda gets the 2005 or 2006 version of the gambryo engine and... its having the same problem the 2001 engine had on consoles.


    hey beth, i think the consoles are trying to tell you something. your shit dont work on them because you design your games horribly and have horrible cleanup mechanisims.

    stop trying to write games designed around 8-9 year old hardware with as much fluff as you put in them.

    leave the "fully interactable" worlds where they belong. pre-2001. all you are doing is proving you have no aptitude for your undertakings.
     
  5. UnidentifiedFlyingTard

    UnidentifiedFlyingTard Vault Fossil

    Mar 12, 2009
    This happened to me a couple days ago, my savegame was about 10 or 15 hours away from hitting 200 hours then all of a sudden the game starts running at 10 fps everywhere, but only when I use that save.

    This is pretty damn unacceptable.
     
  6. donperkan

    donperkan Sonny, I Watched the Vault Bein' Built!

    Aug 4, 2011
    Didn't play skyrim but from all i heard creation engine is basically the same as gamebiro eg. console commands are the same, no ladders ...
     
  7. Dork Mage

    Dork Mage First time out of the vault

    42
    Oct 19, 2008
    The Creation Engine apparently is still the Gamebryo engine:

     
  8. Token-not-found

    Token-not-found It Wandered In From the Wastes

    199
    Nov 11, 2011
    You are implying the ram on consoles is compatible with ram on pc.

    If that were the case , how come the xbox can play Skyrim with only 512 ram and the PS 3 with ONLY 256 ram, while i need 2 GB on the pc?

    No really, i want to know , is that some kind of "alien" ram ( ancient aliens lol) or what? How does that work, can anyone explain ?
     
  9. donperkan

    donperkan Sonny, I Watched the Vault Bein' Built!

    Aug 4, 2011
    ha i've never read that but i had a feeling they just modified it.

    Thanks for proving me right i'm gonna go place a few bets now
     
  10. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    Bethesda doe not have the talent to build a top engine from scratch, people questioned whether Zenimax's purchase of I.D was just an expensive technology grab, with a few franchises tossed in for good measure, who knows and really who cares.
     
  11. lmao

    lmao It Wandered In From the Wastes

    108
    Apr 29, 2005
    As I read it I kept thinking it was really nice of Sawyer to admit this is a problem and explain how it happened. And also that if he was a Bethesda guy, he'd just deny the problem existed and crow about how awesome his totally awesome game was instead.

    Then I scrolled through the comments and saw it.

    Pete Hines lies so much I wonder if it isn't pathological. He's not quite as bad as Todd "Fallout 3 Will Have Over 200 Endings!" Howard, but it's still quite alarming.