Jagged Alliance: Flashback

Wow. Kickstarter really is the new black. There's so much (potentially) good stuff coming our way these days...
 
Potential. Thats what we have seen so far.

Still, most of the projects we have seen so far are now in the position where they have to actually deliver something.

Not that I am thinking bad about kickstarter. But it would be a bit naive to believe that all of the projects there, despite of the potential or promise will be a "success".

But, Jagged Alliance! My all time favourite. Would be nice to see that return.

Though 350 000 seems a bit low I think. Should have been more maybe 500 000 or even 800 000.
 
Hence that (potentially) in brackets. Soon the first fruits from the Kickstarter tree will be ripe for the picking, tasting and dissection. Hopefully I'll have time for 'em then, though.
 
we all do! If only to throw the games in to the face of big publishers and game developing companies which as far as I believe on purpose killed good franchises and gameplay designs, like "turn based is dead".
 
I'm sure that at one point the question about making profit will surface.

You could say that some of these games are a success already, because of getting extra funded. But just as surely as with the games' actual quality, the future sales are yet uncertain. In the long run it might discourage bigger fish to produce games through crowd funding, because it might feed your kids and limos better when the PR is handled by a producer. Here's where the postrelease sales start talking.

But if it actually works out the way they (and we) are expecting - this could revolutionize not only making games, but a whole lot more.
And if it is very good money (the bad) producers will get on that horse as well and we'll soon see Kickstarters for multiplatform games and such that cater to a supermassive audience.

Wait 'til Steam works out that they could add a "FUND THIS FUTURE GAME" button to their already many functions 8-)
 
Gaspard said:
You could say that some of these games are a success already, because of getting extra funded. But just as surely as with the games' actual quality, the future sales are yet uncertain. In the long run it might discourage bigger fish to produce games through crowd funding, because it might feed your kids and limos better when the PR is handled by a producer. Here's where the postrelease sales start talking.

I'm not sure what your point is. Kickstarter proves that there is a market for a certain type of game. It provides a clear budget which, if adhered to strictly, means that every copy sold outside the campaign is going to be more or less pure profit.

The point is to avoid the black hole of "GAME MUST SELL X MILLION COPIES TO BE SUCCESSFUL."
 
I'm not arguing that every extra copy of the game is anything but pure profit. What I am getting at is that the profit might end up being infinitesimal and so much so that it is not, well, profitable to produce in such a way. We will see about that in the aftermath of a game's launch.

From an artistic (and idealistic) standpoint - sure, the games are great and the whole project is a success. When you take the industry's standpoint, which is purely business and max profit oriented - it might not be. Don't forget that in a system where the production is not 100% backed (like in the case of crowd funding) the profit is where the funds for the next project come from and such mentality might take longer to disappear/adapt.

I've had many similar discussions with an entrepreneur friend and often he'll end by reciting the law of nature about water: it always flows in the direction with the least resistance. As in - if you're out there to make money, then why make it the hard way. It is just easier to make money the easy way.
 
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