JE explains the use of Vacuum tubes!

Odin

Carbon Dated and Proud
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After a little debate about the weapons in Fallout vs Fallout Tactics, JE Sawyer posted this little statement where he explains why the use of certain technologies:<blockquote>I think you're assuming that. Despite what a FO developer may have stated previously, the way in which robots in the Glow and elsewhere respond to Pulse Grenades indicates that they have integrated circuits in them (EMPs don't have much of an effect on vacuum tubes).

However, there are a lot of reasons to use vacuum tubes even if you have developed IC technology. One of the major ones has already been stated: EMPs don't have much of an effect on vacuum tubes. If you're living in a world that's threatened by nuclear holocaust, a lot of people are going to favor making electronic devices with VTs with the slogan, "IT'LL SURVIVE THE BLAST!"</blockquote>That's one way of explaining it, another one is simply: The Fallout world isn't real, it's another world based on the 1950ies. So common sence doesn't really apply...or does it ?
Link: Thread
 
Odin said:
That's one way of explaining it, another one is simply: The Fallout world isn't real, it's another world based on the 1950ies. So common sence doesn't really apply...or does it ?
Link: Thread

It reminds me of the Terminator 3 debate. *SPOILER* Y'know, whether or not the T-101 could've known where the keys were in the car. Sure, if you look at it logically, it's impossible, but if you accept that this is something that adds to the movie and its setting, it's easy to accept it.
 
I think we have here a case of double standards. I very much appreciate that Sawyer tries to straighten out the Fallout World by making it more logical. I mean, people complain all the time about Fallout 2 and its compromises in the game setting. So all that Sawyer tries is to make it more real, by adding mechanical sense to the post-nuclear technology.

I believe that the more the player can accept by logical conclusion, the less "leaps of faith" he will have to make.

Talking deathclaw, anybody ?!

By the way, I'm totally sure Sawyer would be ripped apart if major inconsitencies would be in the finished game and he would just respond: "Hey, it's a fifties hommage".

I don't envy that guy. He's always in the loosing position.

Antagonist
 
Consistency is lots more important than realism. If things suddenly go counter to previous plots or the FO Bible then there should be a damned good reason.
 
Well, I personally wouldn't be too concerned about some stuff going against what's in the FO Bible, but the idea is right.
 
Yeah, but a hommage shouldn't go so far that the game becomes ridicioulus (?). There are many technically versile players and totally unrealistic stuff only detracts from the experience.

Large plastic monsters are also a legacy from the fifties. Should they be used in Fallout, too ?

While I would like if the designers would stick to the Fallout bible, you should remember that the bible was revised many times and then abondoned. So who says that the existiing Fallout Bibles must be the definite editions ??

Blaine
 
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