DarkUnderlord said:(snip) Can you make sure QA do a good job? With the recent release of the Lionheart demo, I can't help but think the QA department missed something. More importantly, make sure you listen to those boys and girls in there and make DAMN SURE they're giving you all the feedback they can.
I think there is a bit of confusion between dumbing down a game and what Josh "et al" are trying to do with Van Buren. Our goal is not to dumb it down, but create more gameplay by giving players different options for getting through the game. Instead of making the optimal path Rambo-style, we're trying to make the game fun and rewarding if the player wants to be stealth boy, science boy, a combo of both, diplomacy boy, etc. A CRPG is not really fun if there is one optimal way to get through the game, and there is no need to dumb down the game in order to create more play style options and choices. There's quite a bit of diversity between players on how they enjoy going through a CRPG, and we're trying to add and create rules, scenarios, and quests that reward the different play styles and make the overall game fun. I know I don't want to play a game that is not fun, nor do I want to make such a game. I don't need to ask this group if they want to play a fun game; I already know the answer.
As for our QA, they’re a great bunch of folks who work insane hours and generally do a bang-up job. Communication between us and QA has always been good, so if they think something sucks, they'll let us know without reservation.