Jeuxvideo.fr, one of the biggest French gamesites, has played Fallout 3 at the E3 and gives us its impressions through this article, also available at Clubic.<blockquote>One should remember that the game is still in development and that it won't be released until several months. However, it is impossible not to be disappointed by this Xbox 360 version. Impossible to miss the systematic aliasing of the scenery and a certain lack of "sharpness" of the textures. Even worse, the whole thing really lacks "a sense of life" even though we are dealing with a post-apocalyptics world. No, the real problem lies elsewhere, particulary for the fans of the previous episodes : it is impossible to find the artistic design, style of Fallout 1 & 2. Bethesda seems to have been instead inspired by something like Mad Max.
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very soon, the player is confronted to another way of "breaking the rythm" : too numerous loading screens. The slightest changing of zone is synonymous of several seconds of loading which we hope will be reduced until the game is released.
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Too bad that the interface, materialized here by the famous PipBoy on the main character's forearm, is not more intuitive : nothing dramatic about it but Bethesda did not completely correct the problem Oblivion already had. We could not see the PC version, but we certainly DO hope that on this platform, the studio has understood the lesson a little better.
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The game immediately feels like Oblivion and goes away rather clearly from the previous episodes. It is not really a surprise, but it will probably disappoint some of the nostalgic fans. The dialog system works exactly like Oblivion's, so does the integreation of secondary quests offered by the different NPCs and one soon has the impression of playing a post-apocalyptic remake of that same Oblivion. It is not necessarily a bad thing but the forementionned nostalgics probably won't take it too kindly. On the other hand, Elder Scrolls fans will probably be delighted by this changing of universe, especially since the Mad Max atmosphere we were talking of is rather well rendered.
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Finally, but then again the thirty minutes we were allowed to play the game were probably to blame, the gigantic world we were told of by Bethesda seemed rather limited and very rigid : one can of course go where one wants, but the lack of a real aim immediately gets perceptible. To put an end to this short preview and to temperate this feeling of deception, I would like to say that 30 minutes for a game like Fallout 3 is obviously not the right way to get into the subject. Let's hope that Bethesda will so allow us to go further deep !</blockquote>Thanks to Pluton.
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very soon, the player is confronted to another way of "breaking the rythm" : too numerous loading screens. The slightest changing of zone is synonymous of several seconds of loading which we hope will be reduced until the game is released.
[...]
Too bad that the interface, materialized here by the famous PipBoy on the main character's forearm, is not more intuitive : nothing dramatic about it but Bethesda did not completely correct the problem Oblivion already had. We could not see the PC version, but we certainly DO hope that on this platform, the studio has understood the lesson a little better.
[...]
The game immediately feels like Oblivion and goes away rather clearly from the previous episodes. It is not really a surprise, but it will probably disappoint some of the nostalgic fans. The dialog system works exactly like Oblivion's, so does the integreation of secondary quests offered by the different NPCs and one soon has the impression of playing a post-apocalyptic remake of that same Oblivion. It is not necessarily a bad thing but the forementionned nostalgics probably won't take it too kindly. On the other hand, Elder Scrolls fans will probably be delighted by this changing of universe, especially since the Mad Max atmosphere we were talking of is rather well rendered.
[...]
Finally, but then again the thirty minutes we were allowed to play the game were probably to blame, the gigantic world we were told of by Bethesda seemed rather limited and very rigid : one can of course go where one wants, but the lack of a real aim immediately gets perceptible. To put an end to this short preview and to temperate this feeling of deception, I would like to say that 30 minutes for a game like Fallout 3 is obviously not the right way to get into the subject. Let's hope that Bethesda will so allow us to go further deep !</blockquote>Thanks to Pluton.