John Deiley interview at Gamebanshee

kumquatq3

Where'd That 6th Toe Come From?
John Deiley talks about all sorts of FO and BIS related topics. A must read, heres a few bits:

<blockquote>-GB: Although the title may or may not ever exist, can you tell us what the concept and background was behind Fallout 3? What did BIS have in store for Fallout fans in this next chapter?

John: The game would begin with the player in a prison cell. Because of this the player was given a choice. He could be an innocent that was imprisoned because of some misunderstanding, or he could choose to be a criminal and take bonus traits that would bolster some of his skills.

The player would awaken in a prison cell, but not the one he remembered falling asleep in. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When he awakens he finds his cell door open and a hole in the wall leading outside. Leaving the prison, he is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore his new world.

Unfortunately, his new found freedom may be short lived. The player is relentlessly pursued by robots who want to return him to the prison. As he explores the world and tries to outwit his pursuers, he begins to uncover an underlying plot. Why was he in a different prison than the one he fell asleep in? Why can't he remember being transferred? What was the attack on the prison about in the first place? </blockquote>

Really, check it out.

LINK
 
What's the Brotherhood doing in Colorado? I thought they were remnants of a single military base in Southern CA, and weren't doing so well in F2... It's also amusing that the first non-first person implementation of ridable horses (if that's what they were- maybe brahmin) is in a Fallout game :)

But I'm just nit-picking- sounds like it would have been a fun game, with a plot style radically different from the originals.
 
Revolver said:
It's also amusing that the first non-first person implementation of ridable horses (if that's what they were- maybe brahmin

John didn't mean there was ridable pack animals in the game when he said:

Or... the player could hoof it.

he meant the player could walk

I have heard nothing about horses, but maybe they were in there, but afaik they were not.
 
Revolver said:
It's also amusing that the first non-first person implementation of ridable horses (if that's what they were- maybe brahmin) is in a Fallout game :)

Um.. What? There's been several CRPGs where you could buy and ride animals that weren't first person. Avernum 3 is the most recent one I can think of.

But I'm just nit-picking- sounds like it would have been a fun game, with a plot style radically different from the originals.

There is nothing radical or original about this.
 
Saint_Proverbius said:
Um.. What? There's been several CRPGs where you could buy and ride animals that weren't first person. Avernum 3 is the most recent one I can think of.
I knew I shouldn't have made such a general statement, sorry...
But I'm just nit-picking- sounds like it would have been a fun game, with a plot style radically different from the originals.
Well, I meant drastically different from the original Fallouts. But you're right, it really is too damn similar to the PS:T plot...
 
Yes, good article, but the FO3 plot is very similar to the one from Lionheart. I don't know if would be good or not but from the sound of it I think many people would like it. And the railway traveling option sounded really nice, but if someone couldn't fix it, there were some NPCs who could, right? Ok, not important :)
 
Please tell me i'm seeing things...

GB: At the time of the studios' closure, how much of Fallout 3 had been completed? How much more development time do you feel the title needed before it could have been considered "complete"?

John: The engine was about 95% done. You could create characters, use skills, perform both ranged and melee combat, save/load games, and travel across maps. We had a tutorial level done that would let you do all of the above. All areas but one had been designed. About 75% of the dialogs were done and at least 50% of the maps. We had character models and monster models.

If Interplay had supported us as they had promised and given us needed resources from other divisions we would have finished the game on time. Possibly even ahead of schedule.

Now -that- is a fine way to waste resources! :roll:
 
I love the interview, especially how it gives more insight in the story/plot and just how the game would have been in general. It reveals some very interesting details, almost teasing. It makes it even tougher to believe it was shelved, I'm certain this would've been another "incredibly awesome" CRPG from BIS.

Thanks, John. :)
 
I kinda agree with John Deiley somewhat. If it was a situation where ditching a division could keep a company afloat, then it should have been done - and indeed was.

He notes that there are more console owners out there, the reasons why etc etc. It would therefore make good business sense to stick with consoles.

I bet that in Interplay's eyes, the only thing that went wrong with their decision to sack so many good developers was the extremely negative fan reaction - casting a pall over any future releases from the now-defunct BIS.

It's curious that Interplay are now saying that FO3's development is now under review due to fan reaction, because as far as I'm concerned, Interplay does not intend to, and will never, push FO3 out the door.
 
Great interview, and it has naturally raised my hatred for Herve yet another notch.

Loved the concept of "being a prisoner", and then escaping, being chased by robots out to capture you.

Kind of gives me a "terminator" sort of feeling...
 
I think the whole story idea is kinda cool. It makes the pc a whole lot more bad ass than in the previous fallout. As to the engine being 95% complete, that kinda raises my hopes for a third party to complete the game now.
One question though, Has it ever been confirmed that it takes place in Colorado yet? I know people have been saying it ever since the first menu pic was revealed, cause of the trains or whatever, but has it been confirmed?
 
I think he mentions several places..I doubt it's just Colorado throughout the whole game. But yeah, Colorado is one of the places (like he says in the interview).
 
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