John Deiley interview at Gamebanshee

JDeiley said:
First, someone mentioned the intelligent deathclaws. Well, they won't be coming back. I was their creator
Ouch, I wouldn't say that out loud.. :look:

JDeiley said:
Last, I would like to say a few words about Interplay. Please keep in mind that Interplay did what they had to do in order to survive. They didn't just pick on Black Isle. The layoffs were company wide and effected every division. A lot of people lost their jobs. A lot more than Black Isle.
Tell me how closing down Bis is considered good business, tell me how closing down a project almost finished would be good business ?

And have you read some of the stuff we have dug up ? For instance the $5 mill that Titus has "stolen" from IPLY, how Herve gave himself a good fat raise ?

Good business would be to try to spit in some money into a project that is bound to sell, but no IPLY/Titus decided that console is the way of the future. That fine, but still closing down a project that was around 50% finished and starting another Fbos when they even don't know how many titles the first one will sell..come on..

Stop throwing shit at us, no disrespect but what you are said is quite frankly alot of bs. But I do understand where you are coming from, yet get some spine man..

Of course the regular joe and josine at IPLY isn't to blame, I've got friends there myself. But the people in charge are to blame..
 
Now, how often do these games come along? The point I was making about the fact that BIS is quite the shadow of itself was that Interplay would have no guarantees that the next BG3 or the next FO3 would've sold like viagra.

Now do I have to point out the difference between a sequel that has notice in the gaming world, or a console game that is in a "virgin" market and I could pretty much guarantee that much better console shooters are out. Ratchet, JakII (damn is that one quite fun). and many more? Fallout has quite a bit of notice, maybe not to the point of Diablo, but it still has a substantial following. Most of the internet news sites know Fallout, and many of the non-commercial ones have enough integrity to not lie in lieu of being a PR whore like IGN/GameSpy/etc.

Plus these retards have decided that releasing a console game, when their console games have done poorer than most of the PC releases, during the epitome of the motherfucking dry spell of the industry, Q1, especially in JANUARY. Therefore it really doesn't matter much how many people have consoles when you've just castrated yourself in such a manner. It all came about because Titus was hell-bent on turning Interplay into a US branch of Titus. I can't see why, they've made jack shit for profit on their console games so far.

All that versus releasing a game next year that just might actually sell. That's the funny thing about a sequel, people actually want to play it since they've played the original. A shitty spin-off, they'll say fuck that noise. Most who have been following Fallout already know of one half-ass spin-off, and quite a few others as Interplay tries to go into the "MADD SPIN-ORFS!" and Interplay/Titus' management is frankly too dense to see where that has failed others who have tried the same thing.

JDelley: Asking that we don't criticize Interplay/Titus for some of the crap they've done, as well as chew at some of the people for the bold-faced lying that they've done, is frankly quite asinine. It doesn't take much to understand that if you're working for a company that has a bad rep, then you'll likely get the same bad rep if you parrot their garbage and that's what we've been doing. Chuck, plus that other developer in that one interview (with TB as the "reason" why Fallout fans were upset), they got what they deserved the flak for what they shovel out. We also take shots at the management, as they've done a stellar job of tearing a company apart. Yes, I too have friends still there. They know they may get fired at a moment's notice or when their project is completed, mainly because Interplay has gone down the shitter (unless you've not been there at Interplay or in the gaming industry that long to remember when Interplay was wildly productive and a trusted name, you know, when the stock was worth more than a roll of shitpaper). No, I will not be a consumer whore, thank you. Respect our integrity and we'll respect you, simple enough.
 
I must agree with what has been said: the base workers at Iplay I know little about and, at the end of the day, it's a job. But the management at interplay I have no respect for, Hearve Caen i have no respect for. They run a corrupt business, not only that, they run it badly. Screw them.
 
I agree totally with what you are saying. I believe that the people responsible for this mess need to take responsibility for their actions and suffer the consequences.

All I was trying to say is that the average Joe at the company isn't responsible for any of this and that a lot of them are my friends. Obviously, I didn't get that point across.

I withdraw the statement. :)
 
I don't think anyone's really targeted those who work at Interplay; simply its management and its terrible decisions, which were the worst possible in an already bad situation. We would be sad, not angry, if Interplay tried to nurture its best division and if it tried to make good decisions, but BIS died nevertheless. That is not the case.

That said, I'm quite amazed at your dedication to finish the game, even if it means going back to work for Interplay. While many would take an aloof approach and say "it's meant to be over" or something, this just shows the passion you guys had for your work.
 
JDeiley said:
I agree totally with what you are saying. I believe that the people responsible for this mess need to take responsibility for their actions and suffer the consequences.

All I was trying to say is that the average Joe at the company isn't responsible for any of this and that a lot of them are my friends. Obviously, I didn't get that point across.

I withdraw the statement. :)

I agree with your sentiment. I also admire the fact that you just want to make a great Fallout game (as well as have a paying job, or course!). That's what I want to see too. There's just so much red tape, so many obsticles to overcome.... I don't think it will happen now, until I've stopped gaming and moved on to something else, which makes me sad :(
 
You know, in look at my orignal post I really didn't get my point across. Sigh. I need to get more sleep... Sorry, folks.
 
Mr. Teatime said:
JDeiley said:
I agree totally with what you are saying. I believe that the people responsible for this mess need to take responsibility for their actions and suffer the consequences.

All I was trying to say is that the average Joe at the company isn't responsible for any of this and that a lot of them are my friends. Obviously, I didn't get that point across.

I withdraw the statement. :)

I agree with your sentiment. I also admire the fact that you just want to make a great Fallout game (as well as have a paying job, or course!). That's what I want to see too. There's just so much red tape, so many obsticles to overcome.... I don't think it will happen now, until I've stopped gaming and moved on to something else, which makes me sad :(

EDIT: P.S how goes the job hunting, John?
 
Roshambo said:
Now do I have to point out the difference between a sequel that has notice in the gaming world, or a console game that is in a "virgin" market and I could pretty much guarantee that much better console shooters are out. Ratchet, JakII (damn is that one quite fun). and many more? Fallout has quite a bit of notice, maybe not to the point of Diablo, but it still has a substantial following. Most of the internet news sites know Fallout, and many of the non-commercial ones have enough integrity to not lie in lieu of being a PR whore like IGN/GameSpy/etc.

Plus these retards have decided that releasing a console game, when their console games have done poorer than most of the PC releases, during the epitome of the motherfucking dry spell of the industry, Q1, especially in JANUARY.

All that versus releasing a game next year that just might actually sell. That's the funny thing about a sequel, people actually want to play it since they've played the original. A shitty spin-off, they'll say fuck that noise. Most who have been following Fallout already know of one half-ass spin-off, and quite a few others as Interplay tries to go into the "MADD SPIN-ORFS!" and Interplay/Titus' management is frankly too dense to see where that has failed others who have tried the same thing.

First, the reason for the January release, at least in the case of FOBOS, was not intentional. The short-lived Interplay/Vivendi lawsuit was the reason for that. As for BGDA2, it won't really matter because all the other games of that type were delayed past Christmas as well. BGDA2 will sell, as long as it isn't total crap.

Second, people keep referring to Van Buren as being "half-done." From what the devs have said, that's an optimistic scenario. They had completed to partial levels for a demo. Sure, they had done a lot of the planning, but the implementation was just beginning. Don't forget, they didn't start on VB until late May '03. While it's possible they would have finished it by late '04, that was a best case scenario.

Third, I wish people would be a little more realistic about how successful Fallout 3 would have been. We're talking about a sequel to a game released SIX YEARS AGO (Fallout 2, Oct 1998 versus a Fall '04 estimated date). That's a hell of a long time in gameing terms. I played Fallout 2 on a Pentium II system, to give you an idea of what we are talking about. Yes, there is a core group of dedicated fans for whom it would sell (maybe, just look at some of the negative reaction to the story details just released) and yes, the game press would have given it some props, but Fallout 3 was always a risky endeavor.

When it became clear that Fallout 3 was in development at BIS, I stopped visiting the message boards. Why? Because I love the Fallout series so much I was afraid to get my hopes up and I knew from the beginning (as did a lot of us) that the likliehood of it getting completed was very low.
 
JDeiley said:
I agree totally with what you are saying. I believe that the people responsible for this mess need to take responsibility for their actions and suffer the consequences.
Yup, but you and I both know they probably never will..

JDeiley said:
All I was trying to say is that the average Joe at the company isn't responsible for any of this and that a lot of them are my friends. Obviously, I didn't get that point across.
Yah did, but you also somewhat defended that the management. You said they knew what they were doing by shutting down Bis.. Which quite frankly, both you and I know just wasn't right..

The average joe, sure we feel for them..as we have shown several times..
 
Don't forget, they didn't start on VB until late May '03. While it's possible they would have finished it by late '04, that was a best case scenario.

Considering how much of the game they did in just seven months, they would have more than finished the game by late '04.
 
Were they really 95% done with the engine, that usually takes the most time in game development? If that was true then the only really big time soaker was debugging the final code. I think they might have been finished second quarter of 2004.

Maybe even by my birthday :cry:
 
As far as the job hunt goes, I'm still looking. I've got a couple prospects but nothing firm yet. I've sent my resume out and I'm waiting for some replies. I'm not worried yet. I'm sure something will come up.
 
Sarkus said:
First, the reason for the January release, at least in the case of FOBOS, was not intentional. The short-lived Interplay/Vivendi lawsuit was the reason for that.

Just like all the *other* lawsuits. You know, Interplay/Titus might not be in such deep shit if they weren't fucking up at every turn.

As for BGDA2, it won't really matter because all the other games of that type were delayed past Christmas as well. BGDA2 will sell, as long as it isn't total crap.

Pay attention. BG:DA is one of Interplay's console titles, and it really didn't do all that well given that Interplay isn't too well trusted in the console market anymore. Compared to other titles in the market, most of their stuff should be released straight to the bargain bin. BG:DA also had the D&D and BIS logos slapped on it. F:POS will likely get the BIS logo, but unfortunately for Interplay they are getting quite notorious. This is especially so when the people touted to be running the show at BIS are fired or leave, leaving a few people to be pushed around as Interplay wants, milking that BIS logo until it becomes ill-known. If F:POS carries the BIS logo, indicating all that the logo stands for (read the BIS FAQ sometimes), then that would kill any respect for Interplay in the eyes of the consumer base that has followed BIS and spread like wildfire through word of mouth and gaming press. It is this potential name dragging into the dirt and using BIS' name like a cheap French whore that I object to. It is dishonesty of the highest level, morally akin to fraud since they may be expecting the reputation of BIS to float the game.

Second, people keep referring to Van Buren as being "half-done." From what the devs have said, that's an optimistic scenario. They had completed to partial levels for a demo. Sure, they had done a lot of the planning, but the implementation was just beginning. Don't forget, they didn't start on VB until late May '03. While it's possible they would have finished it by late '04, that was a best case scenario.

The development time would bhe problematic, but Interplay has become known for rushed and half-ass releases, except for one house in particular, and their time was often restrained as it is.

Third, I wish people would be a little more realistic about how successful Fallout 3 would have been. We're talking about a sequel to a game released SIX YEARS AGO (Fallout 2, Oct 1998 versus a Fall '04 estimated date). That's a hell of a long time in gameing terms. I played Fallout 2 on a Pentium II system, to give you an idea of what we are talking about. Yes, there is a core group of dedicated fans for whom it would sell (maybe, just look at some of the negative reaction to the story details just released) and yes, the game press would have given it some props, but Fallout 3 was always a risky endeavor.

Irregardless of story details (and which I think they were poor in many aspects), the time for a sequel branching that long of a time isn't that unheard of. It does get a bad reaction if it's poorly done, and in honesty, it likely would have gotten mixed reactions, especially on the orbital station. It is also funny that while you think that a license would half a very short shelf life in terms of sequels, Interplay and a number of the gaming press like to refer to it often and also follow the developments of which.

When it became clear that Fallout 3 was in development at BIS, I stopped visiting the message boards. Why? Because I love the Fallout series so much I was afraid to get my hopes up and I knew from the beginning (as did a lot of us) that the likliehood of it getting completed was very low.

I stated as much when Danien and others were trying to sell us on a revolutionary combat system that never saw reality except for some likely mothballed glyphs on some dead tree pulp.

JDelley: I understand what you mean now, and I really do pity a lot of the people there at Interplay. There's been an axe hanging over their neck for quite some time. We don't blame the people who work there. We plame the people who have little integrity, try to lie to us, or try to post utter bullshit like Pandemic Boy in the Sean K. Reynolds thread.
 
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