Join the F3C team; read the official design plans

Mikael Grizzly said:
A sugestion for F3C.

Design docs.

Really.

Actually I have them, but they're a little messy and i'd rather just post what needs to be posted rather than the whole darn thing.

Eyenixon said:
Naturally many people would be interested in a creative writing position, but as I mentioned, I could send you some sample work so you could be as picky as you'd like to be.

I take it you know how to be obscurely witty then, no?
 
Eyenixon said:
If that is what you seek, I'm certain you can find no better choice.

Oh, I was quite certain of that beforehand - I just wanted to say it out loud.

Sadly though, dialogue & writing won't be necessary until after the CS has been out for a little while. Of course, that doesn't mean planning ahead is off the table either.
 
Understandable, if the project gets off the ground and you're looking for people to start padding it up with the writing content, I'll be on hand.
 
Grave461 said:
There was a thread in the Nexus forums I replied to that I think are some good ideas. If you can implement them, go for it...

http://thenexusforums.com/index.php?s=&showtopic=82474&view=findpost&p=659511

A lot of great ideas in the original post. Here are some personal inputs I'd have:


- Hunger and Thirst
Just like obtaining a "Well Rested" status when you sleep on a bed in Fallout 3, if you don't eat 3 square meals a day and drink 3 bottles of water a day, you should get a "Starving" and "Dehydrated" status. Starving should reduce Stregnth and Endurance. Dehydration should reduce Agility and Perception.

- Stimpaks and Healing
Stimpaks should be RARE. Like, only available in very limited quantities for sale from clinics, or in Medical Kits in abandoned vaults. Crippled limbs should only be able to be healed by a doctor in a clinic. That way, if you get into a heavy fire fight, you need to limp back to the nearest settlement to get properly patched up. No more hiding behind a barrel and shooting up a Stimpak to heal that "crippled" leg!

Another very RARE item should be something called a "Self-Aid" kit that will heal crippled limbs ONLY and not regenerate health. These could be found for sale in doctor's clinics only, but are extremely expensive.

Stimpak healing effects should not be instantaneous, either. They should be treaded like other Chems in the game... you can only use them one at a time, and they have a time-limited duration. So say you're in need of healing. Now you can only shoot up one Stimpak, and it will heal X amount of hit points over X amount of real-time minutes. This will make you think twice before "Run n' Gun" tactics.

- Food and Drink
Food and drink should be uncommon, but not as rare as Stimpaks. Food/water will be the primary means of regenerating health. The healing properties should be instant, but in much smaller amount, the opposite of the Stimpak. They should still have a time-limited duration (so you don't eat 100 Iguana Bits to regen full health) to simulate being "full".

Rads should be increased in Food/Water considerably across the board. Standing in radiated water is one thing, ingesting it is a completly different thing! Also the Food Sanitizer should reduce the amount of Rads present in food, but not eliminate it completely.

Different foods should have a different "max healing amount". So less nutritious foods like Snack Cakes and Potato Crisps are more common in the game world, but heal less HP overall. Foods like Brahmin Steak and Iguana in a Stick may not be "less" common, but have a much higher rad count, yet heal more HP.

- Sleeping
Sleeping should heal X amount of HP per hour of sleep.




Just a few ideas I'd throw out there...

Does the game really need to be ten times more hardcore than the originals? Forcing you to eat and drink to is just taking things too far.
 
hunger/thirst/sleeping are not on the design plans, and will not be on it later either.
 
I could help with models/textures, maybe locations, but Im not familiar with Obliv tools.



Stalker has this hunger/sleeping thing... it adds a bit to the immersion, but not much really - you just carry a bit of food with you to eat when the fork - hunger sign - apperas. Or just use the food you`d otherwise throw away to save the wieght the very moment you find any.
 
I'd like to help out with writing, not only dialogues but also fluff, checking for canon consistency, replacing the Brotherhood of Steel and minor texture work.
 
When the CS is finally out, almost everyone at NMA will have the chance to pitch in. For now though, if I feel you're able to help immediately, you'll be contacted privately. Until then, I'm quite gracious to all of you. :)
 
Dialog writing, general writing, testing.
i'd LOVE to help out with a un-retardation of fallout3
 
I would like to help out....

I have some programing skill, however I've only ever done Java programing.

I could draw and want to script a new ending... I like where this mod is headed and would not mind helping out...

You can find some of my past work here:
http://shengarty.deviantart.com
 
Here is a request for a talented specialist.

Many new perks need custom shaders (awareness, death sense, etc.). Not to mention shader effects for things like (plugged in) power helmets. If you have experience with writing shaders, and understand the complexity confidently, then you're just what I'm looking for.
 
Dubby said:
Here is a request for a talented specialist.

Many new perks need custom shaders (awareness, death sense, etc.). Not to mention shader effects for things like (plugged in) power helmets. If you have experience with writing shaders, and understand the complexity confidently, then you're just what I'm looking for.

I'm abit lost here, what you mean by custom shaders? do you mean enhancing the effects like if you pick "night person" which allows the player to see in the dark, or are my mis understanding you?
 
"nightvision" would be a filter. Hitting someone with a laser beam and watching them glow and burn up is a shader.
 
I'd like to volunteer for writing. I have a bachelor's in Psychology, but I was a dual major in English until the last semester when two freshman classes I'd neglected kept me from taking the 2 english classes I needed for a degree in that too. I'm not usually narcissitic, but I'm very good.
 
I would like to see more stories and quests revolving around cults. Fallout series were rife with cults in so many ways, and it would be logical that cults would evolve from dire situtations such as a nuclear holocaust. Something similar to a Brigham Young cult that would raid towns and caravans while committing taboo acts and such. The only cult I ran into in Fallout 3 was the Chuch of Atom, and I was disappointed how stupid it was. So I dropped a mine in the middle of their congregation.
 
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