I'm not posting this to flame bait or troll or anything juvenile.
I want to make sure I understand what it is that Fallout fans to not like about BethSoft's Fallout 3. And I figure I can get a honest answer citing examples rather than simply "It isn't Fallout" from the people on this forum.
Correct me if I'm wrong, but this is how I think they precieve it. In this case:
1) Choice and Consequence - Choices are presented and written more obviously and simpler than the first two, and the consequences are less subtle than precieved.
2) SPECIAL System - Cuts and reductions in point allocation and available skills, starting traits, proliferation of perks, and design leniency as to how your skills/stats either assist or prevent you from doing tasks, as well as this system catering more to guns and explosions than melee and brains.
3) Dark Ironic Humor - While this is kinda nullified by "every player's experience will be different/subject to individual interpretation", the dialogue and situations are more childish and less distinct than the first two games. Additionally, they have issue with BethSoft taking licence with Fallout's canon based upon gameplay within the first two games, like the BOS being more Arthurian than Illuminati, the Enclave being on two coasts, and the presentation of Super Mutants in general fo example.
4) PA-50's - I guess they're less god-like than the first two games.
5) Americana Sci-Fi - Don't think they're complaining about that. Though I think there will be a few squeaks and shouts of more modern influences infecting the retro 50's style where it otherwise wouldn't have been presented as.
6) NPCs and Dialogue - Again, "every player's experience will be different/subject to individual interpretation". There is an excess of easily forgettable characters in Fallout 3, where as nearly every talking head in the first two was fully realized, fleshed out, and had their own history and quirks to show when you talked to them.
7) Talking heads - Everyone's a talking head, a bastardized zoom-in distinctless talking head with no facial expressions whatsoever.
8) Good/Bad/Guy with Gun - I don't think they're complaining about that. Though the Karma system feedback makes every action immediately black or white.
I want to make sure I understand what it is that Fallout fans to not like about BethSoft's Fallout 3. And I figure I can get a honest answer citing examples rather than simply "It isn't Fallout" from the people on this forum.
Correct me if I'm wrong, but this is how I think they precieve it. In this case:
1) Choice and Consequence - Choices are presented and written more obviously and simpler than the first two, and the consequences are less subtle than precieved.
2) SPECIAL System - Cuts and reductions in point allocation and available skills, starting traits, proliferation of perks, and design leniency as to how your skills/stats either assist or prevent you from doing tasks, as well as this system catering more to guns and explosions than melee and brains.
3) Dark Ironic Humor - While this is kinda nullified by "every player's experience will be different/subject to individual interpretation", the dialogue and situations are more childish and less distinct than the first two games. Additionally, they have issue with BethSoft taking licence with Fallout's canon based upon gameplay within the first two games, like the BOS being more Arthurian than Illuminati, the Enclave being on two coasts, and the presentation of Super Mutants in general fo example.
4) PA-50's - I guess they're less god-like than the first two games.
5) Americana Sci-Fi - Don't think they're complaining about that. Though I think there will be a few squeaks and shouts of more modern influences infecting the retro 50's style where it otherwise wouldn't have been presented as.
6) NPCs and Dialogue - Again, "every player's experience will be different/subject to individual interpretation". There is an excess of easily forgettable characters in Fallout 3, where as nearly every talking head in the first two was fully realized, fleshed out, and had their own history and quirks to show when you talked to them.
7) Talking heads - Everyone's a talking head, a bastardized zoom-in distinctless talking head with no facial expressions whatsoever.
8) Good/Bad/Guy with Gun - I don't think they're complaining about that. Though the Karma system feedback makes every action immediately black or white.