Having realised that robbers, highwaymen etc give the player approx +5 karma each when killed, I now realise why it's so hard to make an evil character (i.e negative karma)
For every evil quest's negative karma gain, it's pretty much immediately cancelled out (and some) by the endless hordes of these 'bad guys'. (i suppose i could just resist killing them - but wheres the fun in that?)
So not only does it imbalance the karma system, but also makes the (IMO) childish banal morality judgement that robbers are 'Baddies' and the player is a 'goodie' and thus killing them is a good act (worthy of FO3, don't you think?)
Does anyone know how i can stop robbers, highwaymen etc giving this +5 karma when the player kills them?
For every evil quest's negative karma gain, it's pretty much immediately cancelled out (and some) by the endless hordes of these 'bad guys'. (i suppose i could just resist killing them - but wheres the fun in that?)
So not only does it imbalance the karma system, but also makes the (IMO) childish banal morality judgement that robbers are 'Baddies' and the player is a 'goodie' and thus killing them is a good act (worthy of FO3, don't you think?)
Does anyone know how i can stop robbers, highwaymen etc giving this +5 karma when the player kills them?