You're actually downplaying the racist aspects of the Atlantic slave trade in an attempt to go "yeah well there was slavery elsewhere". That's impressive.
You're actually downplaying the racist aspects of the Atlantic slave trade in an attempt to go "yeah well there was slavery elsewhere". That's impressive.
Having "minorities" and "references to certain issues" is not something you add into games or other forms of fiction. It's something that is present in every society we know, and not having those things represented in a game is a choice to omit a very real aspect of human society, and of human life.It's only worth to add minorities and references to certain issues to the game if it adds value and if it's in line with the given setting.
It makes no sense to waste writing and development time to it, if it doesn't actually makes the game better and is only there to prevent people from whining about their special little minority not being represented.
It's also about an entire medium speaking only to one perspective,
about groups of people not seeing themselves or their experiences represented in any game.
The games include some black people, which is good,
but they stay the fuck away from anything remotely to do with racial oppression
You're downplaying the racist aspects of the Atlantic slave trade.
There's such a thing as a specifically black experience, just as there's a thing as a specifically Chinese-American experience, or a specifically rural white American experience, or a specific inner-city experience. If those experiences aren't represented anywhere in any video games, then a portion of society doesn't see themselves reflected. Which is an issue.Akratus said:So stories with a caucasian protagonist only speak to caucasian people?
The system that elevates white skin color and contains anti-black racism as it exists in society today is an invention of 'Western' society, yes.So racism is invention of white people? BTW Cherokees had slaves.
There's such a thing as a specifically black experience, just as there's a thing as a specifically Chinese-American experience, or a specifically rural white American experience, or a specific inner-city experience. If those experiences aren't represented anywhere in any video games, then a portion of society doesn't see themselves reflected. Which is an issue.Akratus said:So stories with a caucasian protagonist only speak to caucasian people?
beyond [known peoples of black West Africa] to the south there is no civilization in the proper sense. There are only humans who are closer to dumb animals than to rational beings. They live in thickets and caves, and eat herbs and unprepared grain. They frequently eat each other. They cannot be considered human beings." "Therefore, the Negro nations are, as a rule, submissive to slavery, because (Negroes) have little that is (essentially) human and possess attributes that are quite similar to those of dumb animals, as we have stated.-ibn Khaldun 14th century
No, I'm saying that there are specific perspectives and experiences that are unique and speak to specific population groups, because those population groups on average experience certain thing that those outside don't. Specific population groups have different cultural backgrounds and experiences. It's why Roots and Black-Ish have a different audience than, say, How I Met Your Mother. This is not a problem, until one specific experience dominates media to the exclusion of others -- which is largely what we see in video games.So the only thing capable of being reflective, in a "non-white" person, is their race/specific racial experience?
That'd be a good point, if I said something similar to "all white people are responsible for the Atlantic slave trade". But I didn't. Instead, I noted that the system of anti-black racism as it exists in the world today was created by 'Western' society.Gsonderling said:I wonder actually if putting about bilion of people into one proverbial bag is not racism of itself. You know since many whites and white americans had nothing to do with slavery and many were actually slaves.
No, I'm saying that there are specific perspectives and experiences that are unique and speak to specific population groups, because those population groups on average experience certain thing that those outside don't. Specific population groups have different cultural backgrounds and experiences. It's why Roots and Black-Ish have a different audience than, say, How I Met Your Mother. This is not a problem, until one specific experience dominates media to the exclusion of others -- which is largely what we see in video games.So the only thing capable of being reflective, in a "non-white" person, is their race/specific racial experience?
That doesn't mean people can't empathize with or enjoy games that don't speak to their specific cultural experience.
Well, where do you stop? We're all unique, and everyone has unique experiences. My own specific experience is also nowhere represented in video games, why am I not allowed to complain?There's such a thing as a specifically black experience, just as there's a thing as a specifically Chinese-American experience, or a specifically rural white American experience, or a specific inner-city experience. If those experiences aren't represented anywhere in any video games, then a portion of society doesn't see themselves reflected. Which is an issue.Akratus said:So stories with a caucasian protagonist only speak to caucasian people?
It's mostly, not exclusively, the white American/Western European perspective. That's a super-broad and pretty complicated group of experiences, of course (as is the case for the black experience), but at first glance there are a few common things that set it apart. One of those things would be a perspective where discrimination and societal oppression are things that evil individual people do, rather than widespread issues in the structure of society. Another thing would be that the cultural and historical references are often very white-centric -- you won't hear about Frederick Douglass or W.E.B. DuBois or James Baldwin or NWA or Roots or even Muhammad Ali in most games that are set in real-world-based settings, while those are cultural touchstones you'll see referenced a ton in black cultural products. Another aspect (in (faux)-historical settings) would be the focus on certain parts of history that foreground white people's experiences -- medieval-to-Early-Modern Europe (with black people removed), nineteenth-century England but without black people (Dishonored does that), the Roman Empire (often also without black people), the American revolution (mentioning slavery as little as possible). Where's the game about Sunjiata? Or the Hatian revolution? And yet another aspect is the often colonial lens that is used when the scope is broadened beyond those settings in historical games -- the very Orientalistic view in Prince of Persia, for instance. Finally, when games do portray black people, they almost never do it from the perspective of black people -- so for instance Bioshock: Infinite includes some stuff about racism, but places it in a context where it doesn't affect the player at all.I guess I agree with everything you said here. But what is this one specific experience? Is it the caucasian one? if so, explain to me what it consists of.
You're not allowed to complain? That's news to me! Though, you know, all in proportion -- complaining that there are (almost) no games that speak to a specifically black experience (~10% of the U.S. population) is different from complaining that there are no games that speak to the much smaller Inuit population, obviously.Well, where do you stop? We're all unique, and everyone has unique experiences. My own specific experience is also nowhere represented in video games, why am I not allowed to complain?
is not censorship however pressing artists to conform to your world view comes very close.something would be better if it included X
Not seeing the problem with any of this. If someone wants to make a game aobut the Haitian Revolution, there's absolutely nothing standing in the way. If it's a good game, I'll give it a look. In fact, someone making a great game about one of these subjects would be the right way to go about getting more of those sorts of games. The wrong way is to complain while expecting other people to attend to your grievances, perceived or otherwise.Another thing would be that the cultural and historical references are often very white-centric -- you won't hear about Frederick Douglass or W.E.B. DuBois or James Baldwin or NWA or Roots or even Muhammad Ali in most games that are set in real-world-based settings, while those are cultural touchstones you'll see referenced a ton in black cultural products. Another aspect (in (faux)-historical settings) would be the focus on certain parts of history that foreground white people's experiences -- medieval-to-Early-Modern Europe (with black people removed), nineteenth-century England but without black people (Dishonored does that), the Roman Empire (often also without black people), the American revolution (mentioning slavery as little as possible). Where's the game about Sunjiata? Or the Hatian revolution? And yet another aspect is the often colonial lens that is used when the scope is broadened beyond those settings in historical games -- the very Orientalistic view in Prince of Persia, for instance. Finally, when games do portray black people, they almost never do it from the perspective of black people -- so for instance Bioshock: Infinite includes some stuff about racism, but places it in a context where it doesn't affect the player at all.
There is, though. Publisher's preferences, for instance (including marketing budgets). A lack of diversity among game developers is another. A general risk-averse approach to game development. The ways you can market your game. It's not so easy to "just make a game".UniversalWolf said:Not seeing the problem with any of this. If someone wants to make a game aobut the Haitian Revolution, there's absolutely nothing standing in the way.
They prove that there were black people in medieval Europe in lots of different roles. "Yeah but my setting is medieval Europe" is not a valid excuse for excluding black people. Nevermind that that reasoning also skips the whole why-are-these-games-all-in-settings-where-we-can-exclude-black-people bit.Few illustrations prove nothing. Genetic and ethnic studies do.
If you can find me a hard science article proving that black people were more than 5% population in mediaval europe I will apologize to you.
And they will never be happy. If you don’t have a gay character in your game, you are homophobic, if you do have gay character in your game, you are homophobic, because they don’t like the character. If women in your game look good, you are sexist, if they look bad, you are sexist, if you can fight with them, you are misogynistic, if you can’t fight with them, you are using them as objects, if you don’t have any women, because there is no correct way how to have them, you are misogynistic.
It’s a witch hunt and it’s affecting my artistic freedom.