General9913
First time out of the vault

Hi there.
I'm thinking about a change in armors values. Looking to critter's resistance to laser weapons, I can see that almost all critters have somenthing in common, their laser resistance is usually just 10% higher than plasma values. I believe there is somenthing wrong about Power armor and Metal armor values, I can't really see how an armor can reduce 80% to 90% a damage. In my opinion there is an error in pattern here, it sure needs a balance.
First of all I'd like to say I plan to alter all this stuff in Fallout2 Mapper, but I have some questions. Sure, you need to start a new game to see all these changes but is there any other work I have to do? For example in a Map... Do I need to alter stuff in maps too? I know how to alter stuff in maps, I did some work in Navarro as you can see here: http://www.nma-fallout.com/showthrea...40#post4008840 and here http://www.nma-fallout.com/showthrea...37#post4008937 but honestly I'm not an Expert modder, I don't know how to make new scripts, only know how to assign them to items and critters.
Here some new items values:
Okay, but why no changes to leather armors? Well they already have 10% more resistance compared to plasma. Combat armors sure had right values, but lowering Power armors values, I need to lower these too, besides Combat armor resistance to fire damage is quite low and since lasers burn too, I found these values to be good in my opnion.
And here some new critters values:
Floaters, well maybe a lower laser resistance.
So, what you peole think about it?
I'm thinking about a change in armors values. Looking to critter's resistance to laser weapons, I can see that almost all critters have somenthing in common, their laser resistance is usually just 10% higher than plasma values. I believe there is somenthing wrong about Power armor and Metal armor values, I can't really see how an armor can reduce 80% to 90% a damage. In my opinion there is an error in pattern here, it sure needs a balance.
First of all I'd like to say I plan to alter all this stuff in Fallout2 Mapper, but I have some questions. Sure, you need to start a new game to see all these changes but is there any other work I have to do? For example in a Map... Do I need to alter stuff in maps too? I know how to alter stuff in maps, I did some work in Navarro as you can see here: http://www.nma-fallout.com/showthrea...40#post4008840 and here http://www.nma-fallout.com/showthrea...37#post4008937 but honestly I'm not an Expert modder, I don't know how to make new scripts, only know how to assign them to items and critters.
Here some new items values:
- Adv. power armor mkII laser dt 19 dr 70
- Adv. power armor mkI laser dt 16 dr 70
- Hardened power armor laser dt 14 dr 70 and +45 radiation, maybe.
- Power armor laser dt 12 dr 65
- Metal armor mk2 laser dt 6 dr 60
- Metal armor mk1 laser dt 5 dr 50
- Combat armor mk1 laser dt 7 dr 50
- Combat armor mk2 laser dt 8 dr 55
- Brotherhood armor laser dt 9 dr 60 and AC25 as it looks like a modified Combat armor mkII (look at the shoulders). Explosive dt 9 dr 50 and +20 radiation resistance. It's value should be 9000 chips.
- Tesla armor laser dt 12 dr 80 and normal dt 4 dr 35 and not forgeting explosive dt 4 dr 30 fire dr 15 (All those are Metal armor mkII values)
- Bridgekeeper's robes laser dt 7 dr 50
Okay, but why no changes to leather armors? Well they already have 10% more resistance compared to plasma. Combat armors sure had right values, but lowering Power armors values, I need to lower these too, besides Combat armor resistance to fire damage is quite low and since lasers burn too, I found these values to be good in my opnion.
And here some new critters values:
- Floating eye bot laser dt 6 dr 60 and electrical dt 3 dr 20
- Mister handy bot laser dt 6 dr 60 and electrical dt 3 dr 20
- Sentry bot mkI laser dt 12 dr 65
- Sentry bot mkII laser dt 14 dr 70
Floaters, well maybe a lower laser resistance.
So, what you peole think about it?
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