Fallout 2 mod Last Hope mod v1.085

Fallout 2 mod

  1. True Axion

    True Axion First time out of the vault

    3
    May 17, 2024

    Oh my god this pixel by pixel searching lmfao, I was so drawn by that Air Vent :freak::notworthy:
    Well I can straight away tell you I would NEVER Find that :naughty:

    Thanks again for the mod and please, Keep going. This mod has so much to give and enjoy, even tho I had to restart my whole game because I first finished the RED quest and the letter and then I did the Collect the money of his, I was stuck with him screaming at me getting out :/

    EDIT :
    Who is this matthew and his deal about Me being a tribal... this retinal scanner caught my eyes, same his unlockpickable doors

    Do you plan to add more content or is there a way how to add some mods into yours ? Expanding it ? Iam kinda new into this modding area, only thing I played was the Megamod and Nevada.
     
    Last edited: May 17, 2024
  2. Forgotten Knight

    Forgotten Knight Time traveler stuck in time... Modder

    135
    May 24, 2006
    Pixel hunter FTW. I'll put this hint into my walkthrough pdf (you can find one in 1.085 version download, spoiler warning), still have to add few more things with the next update. One universal hint, always save before entering new areas, it can help if you get stuck and need to reload an earlier save. In general this mod is not compatible with other mods, i made it as a "standalone" to put it simple. Other TC mods have their own set of design rules, usually there's a readme file. Of course people can experiment and see how it goes :ugly:
     
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  3. True Axion

    True Axion First time out of the vault

    3
    May 17, 2024
    Thanks for the lightning responses :)
    I havent noticed the Guide, I saw the LH Info.txt but totally missed the guide in PDF form haha.
    I wonder if you are going to create a Discord Server for your project/s so people can flock and talk, check on progress and such.
     
  4. Valerij Bosch

    Valerij Bosch First time out of the vault

    21
    Nov 15, 2018
    Is there a specific reason why its so laggy ? One main menu and character creation its fluid like any f2 or mods like sonora, but when I jump right into the "trial" map its laggy as fuck.
     
  5. Forgotten Knight

    Forgotten Knight Time traveler stuck in time... Modder

    135
    May 24, 2006
    I don't have a discord, forum format seems sufficient atm. I don't plan any major updates, 1.083 was my best attempt to get nominated for an oscar but better luck next time.
    Did you change any of the original mod settings, maybe updated sfall/hi-resolution mod, or added other mod/s? Clean mod install should work fine in winXP and win10.
     
  6. PE-1

    PE-1 First time out of the vault

    8
    Jun 30, 2023
    I encountered quite a few issues so far. Don't think I will ever finish this mod. But maybe someone has any ideas about my most recent problems.

    In the UMB location, I can not disable the red force field on the lower level in the northeast. Everyone on the surface is dead, rangers and robots alike.
    As the walkthrough suggests, I placed an explosive near the backup generator. I get the message that the explosion damaged the backup generator. But the red force field remains up.
    I waited, left the location, placed 2 more explosives...nothing.
    Edit: never mind. It's a backup generator after all. Still had to disable the main power on a terminal.

    In Philton, I got the quest to resolve the Matthew "situation".
    Just straight up beating him in a fight seems to work. But that's not how I want to resolve that, everybody hates me.
    As the walkthrough suggests: using sneak, skill >50%, I inject Matthew with his own poison. He dies and I can loot him. Going back to Donson, I can not finish the quest this way.
    All I can tell him is that I am still working on it. Same thing, waiting or leaving the location doesn't change things.
     
    Last edited: Jun 16, 2024 at 2:58 PM
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  7. Forgotten Knight

    Forgotten Knight Time traveler stuck in time... Modder

    135
    May 24, 2006
    Hello there, i'm glad you managed to find your way around UMB. Matthew's situation is different, it's a bug which will be fixed for later update, thanks. It can be fixed with your current save game by editor if you need this solved: set global var 507=>2, set global var 541=>4, this can help if you're familiar with save game editing.
     
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