Last Hope mod

Fallout 2 mod Last Hope mod v1.087

When i click on any of the download links it says

"FILE NOT FOUND​

File may be expired or removed by easyupload.io because of a policy violation"
is there no way to play this currently or am i being dumb?
Mate try to search the forum download for a newer version as i recall the current one is 1.086.
V1.083 went down cause it's obsolete
EDIT:
Dayum, @Forgotten Knight
Theese guys r right something's wrong with the upload..
 
I don't know if you are still working on this or not... but just a few bits a feed back that I would offer as I'm liking the concept of the mod. I've made it out of the prison, through the Miners Town and into Philton. I'll put all my suggestions under this spoiler.

Starting in the Prison. It should be slightly more clear who you should speak to when trying to figure out the situation with the escapees. At first I killed the guy that you bribe and would have been unable to continue the story had I not had a save before killing him due to the fact that the guy in the cell doesn't talk to you if you kill the guy.

The Sheriff in the Miners town might have a bugged interaction because when you tell him you're with the Prison Patrol and he calls for the guards nothing happens.

Stealing difficulty is wildly over tuned. I get wanting to make it harder due to the fact that stealing makes every other FO game and mod ridiculously easy but I think you've over tuned the difficulty. I currently have %98 stealing and in Philton town I only get %0-20 success chance just to look at random npc's inventories. I only get 8 skill points a level, due to playing a big dumb bruiser, and I feel like I've completely wasted a bunch of levels skilling up my steal. Maybe either make it slightly easier or give EXP on a successful attempt based of the difficulty of the inventory check.

Make it so that you can fill up all your empty water bottles at once. I just spent what felt like forever filling up just 7 empty water bottles. I don't know if the mechanics of FO would allow for all of them to be filled up at once but it wouldn't feel like I want to jump off a bridge if one click, even with a significantly longer fill time / animation time, allowed all the bottles to be filled instead of doing them individually.

None of the vendors in Philton have any money at all. Trading seems pointless as I'm a big bruising melee character because I can't trade anything for money and I don't need any guns/ammo that are being sold so I just have a bunch of crap I can't get rid of in my inventory. Luckily I can carry a lot and was able to finagle a way to get the MK2 leather armor, but it was pretty difficult to do so. I don't understand why people selling/buying things wouldn't have money.

This last part is almost a game breaker for me. I'll paste my character sheet below but I'm not sure I can even finish the game with my current build. I could talk to people in Miners Town but I can't talk to a single person in Philton as my only response available is Err......, my characters has 4 INT and 3 CHR. I'm not retarded I'm just stupid. I should be able to at least talk to people more than Err.... So it's not clear to me that I can even continue the game. I'm going to try to go elsewhere and see whats going on but I'm not sure that I want to make a new character and try again, especially given that my other favorite character type doesn't due well in the obnoxious starting trope of the hell that is the temple of trials.

Anyways, thanks for what is overall a cool mod:

Level: 05 Exp: 10,058 Next Level: 15,000

::: Statistics :::
Strength: 10 Hit Points: 033/073 Sequence: 12
Perception: 06 Armor Class: 030 Healing Rate: 03
Endurance: 10 Action Points: 08 Critical Chance: 006%
Charisma: 03 Melee Damage: 05 Carry Weight: 275 lbs.
Intelligence: 04 Damage Res.: 025%
Agility: 10 Radiation Res.: 020%
Luck: 06 Poison Res.: 050%


::: Traits :::
Bruiser
Gifted
::: Perks :::
Ranger
Thief

::: Karma :::
Karma: 0 (Wanderer)

::: Reputation :::
Wasteland Forest: Accepted
Miners Town: Accepted
Farmers Town: Neutral
The Sanctuary: Neutral
Philton: Neutral

::: Skills ::: ::: Kills :::
Small Guns ..... 041% Radscorpions ... 020
Big Guns ....... 010% Rats ........... 029
Energy Weapons . 010% Manti .......... 038
Unarmed ........ 080% Giant Ants ..... 009
Melee Weapons .. 086%
Throwing ....... 030%
First aid ...... 019%
Doctor ......... 005%
Sneak .......... 035%
Lockpick ....... 026%
Steal .......... 098%
Traps .......... 026%
Science ........ 015%
Repair ......... 011%
Speech ......... 005%
Barter ......... 002%
Gambling ....... 020%
Outdoorsman .... 048%
 
I dont understad how to get into the umd or whatever its called the gel for the robots are in there, and the robots have killed everybody i have the yellow keycard but when i go down the elevator its a force field that i cant make disapear, ive tried blowing up the generator it dont work. Ps love the mod

Update, i understand i need to turn off the power somehow, but when i go to the terminal to turn it off it just wont turn off it says: unable to comply
 
Last edited:
Have you consulted the .pdf file in the install directory? I don't have it available right now but it's a walkthrough of the entire game.
 
i tried to find it but the version i found only got to the mrc
I'm not entirely sure I understand but I downloaded the mod and here's what's in the .pdf:

f you chose to visit UMB location first you’ll encounter
what appears to be an old military base now guarded by
rangers. They can’t tell you more except what Ranger Klint
tells you it was abandoned when some genetic experiment
gone wrong. He can’t tell for sure if it’s safe but will
explicitly tell you not to attempt going down or they will
use any force necessary to stop you. You can steal yellow
pass key (having 30% or more lockpick skill), from the wall
safe, that will get you access to the lower level on the west side. Also, with a computer console upstairs
you can activate the security protocol or disable power. Downstairs, you’ll find some loot, behind the
locked doors. On the far east side, there’s a generator room. By placing en explosive charge near the
generator, you will damage backup generator and disable the force
fields on the lower level. To access the lower level on the east side,
you have to activate security protocol from the computer terminal
and chose 3, then activate emergency cleaning sequence 2-1-1
option on your keyboard. This will trigger a massive combat
between rangers and security bots. Whichever side you chose,
you’ll be the next target if they don’t kill each other. On the lower
level, east side, you’ll find a biomed gel in the locker. There are
some security bots and loot waiting for you in the last room on the
east. Return the biomed gel to Justin for $800, 10mm ammo, 5
plasma grenades and 1000 exp.
 
I'm not entirely sure I understand but I downloaded the mod and here's what's in the .pdf:

f you chose to visit UMB location first you’ll encounter
what appears to be an old military base now guarded by
rangers. They can’t tell you more except what Ranger Klint
tells you it was abandoned when some genetic experiment
gone wrong. He can’t tell for sure if it’s safe but will
explicitly tell you not to attempt going down or they will
use any force necessary to stop you. You can steal yellow
pass key (having 30% or more lockpick skill), from the wall
safe, that will get you access to the lower level on the west side. Also, with a computer console upstairs
you can activate the security protocol or disable power. Downstairs, you’ll find some loot, behind the
locked doors. On the far east side, there’s a generator room. By placing en explosive charge near the
generator, you will damage backup generator and disable the force
fields on the lower level. To access the lower level on the east side,
you have to activate security protocol from the computer terminal
and chose 3, then activate emergency cleaning sequence 2-1-1
option on your keyboard. This will trigger a massive combat
between rangers and security bots. Whichever side you chose,
you’ll be the next target if they don’t kill each other. On the lower
level, east side, you’ll find a biomed gel in the locker. There are
some security bots and loot waiting for you in the last room on the
east. Return the biomed gel to Justin for $800, 10mm ammo, 5
plasma grenades and 1000 exp.
i will try again to see if i missed something
 
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