Leonard Boyarsky in Iron Towers Roundtable

Brother None

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Fallout alumnus Leonard Boyarsky has added his $.02 to the Iron Towers RPG Roundtable. His answer on setting:<blockquote>The three times I've been involved in creating and/or realizing world settings have been three very different experiences, each with a different process. Regardless of the process, however, my goal is always to make the most compelling and intriguing world I can in order to entice the player to delve deeper into it.

My first experience in world creation, Fallout, started from an art standpoint. I was heavily immersed in retro 40's and 50's art with a twisted edge at the time (including but not limited to things like the original Batman movie, the City of Lost Children, Brazil, the Hard Boiled comic book) and I became intrigued with the thought of basing our look on the aesthetics of the world of the future as envisioned by the culture of the 1940's and 50's. Once that initial vision was agreed upon, we knew it needed to bleed through the entire feel of the world.

On Arcanum, it definitely started from a more intellectual level. We became enthralled with the idea of an industrial revolution upending a Tolkien style world. That initial inspiration immediately started us thinking about how the politics of a world like that would play out, and how that would inform our quests, NPCs, storylines, etc. While the early heavy industrial machinery look was very inspirational to us from an artistic standpoint, it also became a fitting thematic element as it was literally crushing the magic out of the world.

The challenge on Vampire:Bloodlines was different – we were working with an already established world, so our approach was to drill down to what we felt was the essence of that world, what intrigued people about it, and those elements were the ones we then focused on building the world around.

I agree with the other designers that your setting needs to reinforce the gameplay and the themes of your story, but I always come to those issues after I have the elements of a setting that feel intriguing from a visceral standpoint. If I don't feel excited about a setting from a gut level, neither will the people playing it.</blockquote>
 
Leonard B said:
If I don't feel excited about a setting from a gut level, neither will the people playing it.
true, but if you go guided by gut alone, you end up with people like Toddler raping the Fallout setting. ;)


edit: typo
 
SuAside said:
Leonard B said:
If I don't feel excited about a setting from a gut level, neither will the people playing it.
true, but if you go guided by got alone, you end up with people like Toddler raping the Fallout setting. ;)

Yes, the difference being that Leonard is an RPG guru and Todd is an average, shallow player who heard about that RPG thing or whatever :)
 
very interesting. i liked the bits from chris avellone, too. great read. on characters, by chris avellone:

<blockquote>"In addition, characters need to be “smart.” This may be a stupid thing to say, but their motivations need to be presented in such a way that the player can be surprised by their independence but at the same time, it makes perfect sense to them while the character is behaving the way they should – it makes them start questioning and paying attention to the characters in the world rather than taking them for granted as caricatures of quest-givers <and info merchants." </blockquote>

i hated the npc in morrowind - all talking the same shit, as if i spoke to some hive mind (not in a good, planescape-esque sense).


and boyarski:

<blockquote> After the ninja pirates (which are mandatory in any game wishing to be taken seriously), I would have to say that the characters are mainly suggested by the intersection of the story and the details of your setting. </blockquote>

hehehehe.
 
My first experience in world creation, Fallout, started from an art standpoint. I was heavily immersed in retro 40's and 50's art with a twisted edge at the time (including but not limited to things like the original Batman movie, the City of Lost Children, Brazil, the Hard Boiled comic book) and I became intrigued with the thought of basing our look on the aesthetics of the world of the future as envisioned by the culture of the 1940's and 50's. Once that initial vision was agreed upon, we knew it needed to bleed through the entire feel of the world.
boy....does this guy have some taste or what !

On Arcanum, it definitely started from a more intellectual level. We became enthralled with the idea of an industrial revolution upending a Tolkien style world...
It definitely looked much darker then the tolkien stories...and simply beautiful !!!


I agree with the other designers that your setting needs to reinforce the gameplay and the themes of your story, but I always come to those issues after I have the elements of a setting that feel intriguing from a visceral standpoint. If I don't feel excited about a setting from a gut level, neither will the people playing it.
Golden Words ....i wish there was "someone" who would read these carefully :(
 
DarkLegacy said:
Leonard Boyarsky

My first experience in world creation, Fallout,

On Arcanum,

The challenge on Vampire:Bloodlines.

Holy crap. :o

*bows*

Well, he's no Richard Garriott that's for sure, he doesn't even have a stage in his development career where he goes completely insane to his credit.

You can't be a great developer without having gone insane at one point or another.

Vault 13 said:
My first experience in world creation, Fallout, started from an art standpoint. I was heavily immersed in retro 40's and 50's art with a twisted edge at the time (including but not limited to things like the original Batman movie, the City of Lost Children, Brazil, the Hard Boiled comic book) and I became intrigued with the thought of basing our look on the aesthetics of the world of the future as envisioned by the culture of the 1940's and 50's. Once that initial vision was agreed upon, we knew it needed to bleed through the entire feel of the world.
boy....does this guy have some taste or what !

Look again, he mentioned the Hard Boiled comic book, that is an abomination, with or without Frank Miller.

EDIT: I had a brain fart, where's my money?
 
Eyenixon said:
Vault 13 said:
My first experience in world creation, Fallout, started from an art standpoint. I was heavily immersed in retro 40's and 50's art with a twisted edge at the time (including but not limited to things like the original Batman movie, the City of Lost Children, Brazil, the Hard Boiled comic book) and I became intrigued with the thought of basing our look on the aesthetics of the world of the future as envisioned by the culture of the 1940's and 50's. Once that initial vision was agreed upon, we knew it needed to bleed through the entire feel of the world.
boy....does this guy have some taste or what !

Look again, he mentioned the Hard Boiled comic book, that is an abomination, with or without Frank Miller.

EDIT: I had a brain fart, where's my money?

to be honest i don't know anything about hard boiled and i am not that much into comics.thats probably why i didn't notice that.
 
i think it is fully ok to like trash that is not in our sub culture canon. of sorts. that would be self-confinenement and thus boring. remember the time when tarantino was hip? everybody talked ONLY about this shit, and if not, talked about the role of violence in culture and subculture. that sucked so bad i can hardly watch any movie of that time without being sucked back into that context of lamentations and repetition.

edit: strangely*, i own a comic called "hardboiled". about some kind of killer cyborg. extremely badly drawn, but entertaining nonetheless.

*- in germany, we dont have that kind of marvel/dc comics culture - so its basically some coincidence i have cartoons at all
 
That's probably it Horst, Hard Boiled was about some cyborg who saves some cyborg alien race or some other wacky shit and it's atrocious. I have it somewhere on my shelf.
 
Eyenixon said:
That's probably it Horst, Hard Boiled was about some cyborg who saves some cyborg alien race or some other wacky shit and it's atrocious. I have it somewhere on my shelf.


What?... Hard Boiled is a masterpiece of American visual arts in the 20th century. WTF?...
 
Yeah, everyone says that, the fact is that Frank Miller is an abomination. An overrated abomination, chew me up, but his graphic novels are nothing but "make me yawn and castrate myself" novelties.
 
Overrated=bad?

Yeah, Frank Miller isn't t3h b3st 3VAROMGOMGOMGOMGOMGO!!!!1, but by no means is he a bad author. Hard Boiled is very enjoyable, and very good looking. Sin City is great. It's well written, and the art is fantastique. DKR is great. Quit being a pretentious prick.
 
Eyenixon said:
Look again, he mentioned the Hard Boiled comic book, that is an abomination, with or without Frank Miller

I think that both this and the first Batman movie were simply visual inspirations for the Fallout setting. Batman has the Art Deco architecture, Hard Boiled has a lot of retro-futuristic elements that reek of the 40's and 50's, such as the cars, guns and outdoors. Can't see any similarities beyond that, and on this particular point they're as good an influence as any.

On the off-topic side, yeah, Frank Miller has gone apeshit crazy for quite some time now, so I'd say that he's the one responsible for the amount of suck in there. The art by Geoff Darrow (of the Matrix concept art fame) is quite good in his insanely detailed way.

Ausir said:
Yeah, Frank Miller is overrated. He's definitely no Alan Moore

Amen to that. I think people like to remember Miller for The Dark Knight Returns and forget him later fucking up his own work, George Lucas style.
 
he is the king, he got the same opinion about how to do this stuff as i do; making something compelling that sucks you into it. arr it would be a pleasure to work with someone like this guy.
 
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