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Leonard Boyarsky, a man who needs no introduction for a self-respecting Fallout fan as he was a member of the original team, has been interviewed by Gamasutra on his role in the development of Diablo III, but a few of the questions deal more or less directly with Fallout. Here's a snippet:<blockquote>Several years ago, you mentioned some dismay over seeing Fallout be "sold to the highest bidder," but said that it was too early to judge. How do you feel about what Bethesda and Obsidian have done in resurrecting the franchise that you helped birth?
LB: I don't like to comment on other people's games. I liked the Fallout 3 stuff that was done. One of the most interesting aspects of it... I started as an art director on Fallout 3 [the cancelled version known as "Project Van Buren" at Interplay], and I did a little art on it, so it was interesting seeing a lot of art that I had done recreated in this different space by different artists, but, you know, they obviously bought this license, and they had a love for it.
They put their heart and soul into it. It's not easy making games. [laughs] You know, I'm not going to come along and second-guess what other people have done. The people who made Diablo before me could say the same thing about what we're doing with Diablo III, so I wish them all the best of luck with what they're doing with it.
Perhaps it sounds a bit cliché, but it's often said that adversity and strife build character. In past interviews, you've said that the writing was on the wall at Interplay and it was a major reason that you moved on to co-found Troika, which was undoubtedly quite the experience. What is Blizzard providing you?
LB: A very creative atmosphere. You know, they've let us pretty much guide the development of the project. It very much has the kind of game development culture that we tried to create at Troika, and feels like old Interplay did, when Interplay was doing really well. It feels like the teams have control of their destiny, and they were making games because we think these are the games we want to play, we think these are the games our fans want to play. So, it's really a creative culture, and it's really just a great environment to work in.</blockquote>I would assume that the bit about Van Buren is an error on either Gamasutra's or Leon's part.
Thanks, The Vault.
LB: I don't like to comment on other people's games. I liked the Fallout 3 stuff that was done. One of the most interesting aspects of it... I started as an art director on Fallout 3 [the cancelled version known as "Project Van Buren" at Interplay], and I did a little art on it, so it was interesting seeing a lot of art that I had done recreated in this different space by different artists, but, you know, they obviously bought this license, and they had a love for it.
They put their heart and soul into it. It's not easy making games. [laughs] You know, I'm not going to come along and second-guess what other people have done. The people who made Diablo before me could say the same thing about what we're doing with Diablo III, so I wish them all the best of luck with what they're doing with it.
Perhaps it sounds a bit cliché, but it's often said that adversity and strife build character. In past interviews, you've said that the writing was on the wall at Interplay and it was a major reason that you moved on to co-found Troika, which was undoubtedly quite the experience. What is Blizzard providing you?
LB: A very creative atmosphere. You know, they've let us pretty much guide the development of the project. It very much has the kind of game development culture that we tried to create at Troika, and feels like old Interplay did, when Interplay was doing really well. It feels like the teams have control of their destiny, and they were making games because we think these are the games we want to play, we think these are the games our fans want to play. So, it's really a creative culture, and it's really just a great environment to work in.</blockquote>I would assume that the bit about Van Buren is an error on either Gamasutra's or Leon's part.
Thanks, The Vault.