Leonard puts out

Odin

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It's time for another Fallout Developers Profile and this time it's the man with the plan, the man with the art and the lead artist on Fallout 1 Leonard Boyarsky. Here's a quote:<blockquote>If you could make any computer game that you wanted, which would it be and why?

I’m fortunate in that I’ve already had the opportunity to make whatever game I wanted to not just once, but twice in Fallout and Arcanum. At this stage in my career, I’d really love to have the opportunity to do another Fallout game, to be honest. Oh, and let’s not forget the politically correct answer: my dream game is my next one.</blockquote>We also want you to do it !
Link: Fallout Developers Profile - Leonard Boyarsky
 
Does that mean Vampire is not his dream game? Honestly, I think half the team would dump Vampire at once for the opportunity to do FO3 :)
 
I think you guys are missing the awesomeness that is Leonard and this dev profile. For instance:

As Art Director, I was responsible for the look and mood of the game (as far as visuals were concerned). I came up with the idea of the “future of the fifties” setting, and had to convince everyone that that was the way to go. I also came up with the idea/design for the “Vault Boy” and the “cards” (as I called them) showing him doing all the different things in humorous ways. By the way, he’s not the Pip Boy, the Pip Boy is the little guy on your Pip Boy interface. The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob’s Big Boy mascot.

He came up with the whole future of the fifties setting. Rock on.

To agree with some dude over at RPGCodex, this decides for me that Troika is my favourite for the Fallout license, not Obsidian.[/quote]
 
Well, he is one of the three of the Troika trio. And he therefore is one of the major men behind Fallout.
Troika rules, if they can get a good engine going, they could take Fallout 3 and make it one of the best games ever.
They do need a good engine, though.
 
Sander said:
Well, he is one of the three of the Troika trio. And he therefore is one of the major men behind Fallout.
Troika rules, if they can get a good engine going, they could take Fallout 3 and make it one of the best games ever.
They do need a good engine, though.

They got the Source Engine which is pretty capable. Don't know if it can be used for isometric graphics which we all know FO3 just needs to have.
 
Kharn said:
I think you guys are missing the awesomeness that is Leonard and this dev profile. For instance:

(snip)

I wasn't aware that many didn't know much of that, already. (Well, it might sound about right, explaining a lot of people ignorant about the setting.) The Lead Artist, of course, should know a lot about game design. They're the ones who are paid to work in visual design, and should know key aspects such as interface design as well.

Good artists, or rather, development houses that know how to use their artists' talents and have them develop as such, stand to have much more feeling to the game setting. This is especially important for fictional settings. A poor artist (other than a junior) is someone who just cranks out crap filler art to slap into the game without much care. *coughF:POScough*

To agree with some dude over at RPGCodex, this decides for me that Troika is my favourite for the Fallout license, not Obsidian.

It's the reason why I'm looking forward to Vampire, despite a few disagreements with some of the artistic direction, I think they could pull it off so it looks decent. Between him and the design principles that Troika prefers to work with, those were the reasons that I've been adamant about Troika being the development house for any future Fallout. Maybe with Obsidian helping a bit, but not as lead in design.
 
Bobbin said:
Sander said:
Well, he is one of the three of the Troika trio. And he therefore is one of the major men behind Fallout.
Troika rules, if they can get a good engine going, they could take Fallout 3 and make it one of the best games ever.
They do need a good engine, though.

They got the Source Engine which is pretty capable. Don't know if it can be used for isometric graphics which we all know FO3 just needs to have.

What! You mean they dont want to use the infinity engine? :)
 
Roshambo said:
It's the reason why I'm looking forward to Vampire, despite a few disagreements with some of the artistic direction, I think they could pull it off so it looks decent.

A total lack of fascination with vampires is a problem for me here. If they'd based a good RPG on Werewolf, Mage, Changeling or, er, Exalted, I'd play it, but not something to do with Vampire: Goth Wish Fulfilment.

Roshambo said:
Between him and the design principles that Troika prefers to work with, those were the reasons that I've been adamant about Troika being the development house for any future Fallout. Maybe with Obsidian helping a bit, but not as lead in design.

This has probably been covered in some other news thread, but does the scattering of the Black Isle brainpool mean there is no chance whatsoever of J.E. Sawyer et al's product becoming Fallout 3? Is it doomed to rot on Interplay computers-in-storage, or could it be revived given the right circumstances?

Roshambo said:
No, BIS/Obsidian was/is the only developers that like to use BioWare's crappy engines.

Wah! I loved BG + BG2.
 
That interview was good, especily the final question.



Leonard Boyarsky said:
Thank you, thank you, thank you. You have all taken a crazy idea that we hatched up because we thought it would be a fun game to play and made it into something that seems to have a life of its own.
 
Kharn said:
I think you guys are missing the awesomeness that is Leonard and this dev profile. For instance:

As Art Director, I was responsible for the look and mood of the game (as far as visuals were concerned). I came up with the idea of the “future of the fifties” setting, and had to convince everyone that that was the way to go. I also came up with the idea/design for the “Vault Boy” and the “cards” (as I called them) showing him doing all the different things in humorous ways. By the way, he’s not the Pip Boy, the Pip Boy is the little guy on your Pip Boy interface. The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob’s Big Boy mascot.

He came up with the whole future of the fifties setting. Rock on.

To agree with some dude over at RPGCodex, this decides for me that Troika is my favourite for the Fallout license, not Obsidian.
[/quote]

Heck his answer to that whole question made me drool. This guy did a lot for Fallout and I'd never even heard of him. Praise be to Leonard! I'm interested in seeing where he travels.
 
Per said:
A total lack of fascination with vampires is a problem for me here. If they'd based a good RPG on Werewolf, Mage, Changeling or, er, Exalted, I'd play it, but not something to do with Vampire: Goth Wish Fulfilment.

A total lack of fascination with Vampires and action-RPGs is my problem with it.

Per said:
This has probably been covered in some other news thread, but does the scattering of the Black Isle brainpool mean there is no chance whatsoever of J.E. Sawyer et al's product becoming Fallout 3? Is it doomed to rot on Interplay computers-in-storage, or could it be revived given the right circumstances?

Could? Maybe. Fallout 3, if you will remember, has a big touch of MCA in it too. As such, I think Obsidian would be interested in picking it up. I doubt Tim Cain really cares about how some group of people he hardly even knows (a lot of the devs were relative noobs) treated his baby.
 
Truth In Labeling

Truth In Labeling

The "grit"in "gritty".

L.B.:
... the Vault Dweller was going to be kicked out of the Vault at the end ...

It does not matter if the prevailing consensus was "high" dramatic motivation or sequel set up rationalization. The discission to go with the stark and brutal ""you can't go home again"" finally was the best shock ending I can recollect surviving. One bitter sweet cherry to top off the game's full frontal, total (left-right) brain immersion experience.

It is easy to pick up a buzz word since FO:BOS, that is now associated with post apocolytic environments.

It's the word, ""gritty"".

It's tossed off like EVERYONE has the same associations.

The quick and dirty frame of reference likes the "feel good" economy
of the wasteland, or nuclear ghetto. The easy hook is the whores and the drugs, and the swaggering bad asses that have been the dramatic fodder of "street life" whether it's old Dodge City or your ''local'' at Broad and High - drive by.

The 'hard times' survivalist reality dissolves as the motivation for the desperate commerce in distractions, the sex and the drugs, fades in the haze of the sex and the drugs.
Perhaps, too few present have had to make a life for themselves where the only capitalist opportunity, the only apparent way 'up and out', was the marketing of contraband in a lawless dead end community.

Perhaps, too few "heads' have had to hustle to support their habits.

The shallow observers see the hiked up mini skirts and the four letter graphitti and ignore the life and death darwinism that is leading this parade of tragedies to the immanent, impending last reel obligation of "blood on the sand"..

I propose for your consideration that the real "grit" in the "gritty"
in Fallout has more to do with the 'lifeboat' morality of the Vault, the fight or flight mindset, that casts out the player character at the
calculated moment of dubious triumph.


4too
 
Re: Truth In Labeling

4too said:
... the Vault Dweller was going to be kicked out of the Vault at the end ...

It does not matter if the prevailing consensus was "high" dramatic motivation or sequel set up rationalization. The discission to go with the stark and brutal ""you can't go home again"" finally was the best shock ending I can recollect surviving. One bitter sweet cherry to top off the game's full frontal, total (left-right) brain immersion experience.

At first I nearly cried :puppy-dog:
Then I wanted to waste the overseer :evil:
Next in FO2 I found out he got the boot :wiggle:
 
So this is the guy who made Fallout into what it is?

How did he end up in a lame company like Troika? :P

Per said:
Wah! I loved BG + BG2.
It's hard not to love them if you are into D&D 'n stuff. But that doesn't change the fact that technical mediocrity is somewhat of a hall-mark of BioWare's work (Starting with Shattered Steel - anybody remember that joke of a mech shooter?), not to mention some pretty major design flaws in their role playing games (such as absence of the whole role playing aspect).
 
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