Levelled Lists! AUGHHGH *tears our hair*

FrankManic

First time out of the vault
I've started going through the level lists and modding them to what seems sensible to me.

When I'm done, a Brotherhood trooper with an energy weapon is going to have a laser rifle or a plas rifle, a laser or 10mm pistol, a knife or ripper, various grenades, stims, dogtags, water, between 40-160 rounds for his main weapon, between 20-50 rounds for his side arm, and personal items.

Every brotherhood soldier with an energy weapon as his primary is going to have all of his stuff selected from one series of levelled lists, and I'm going to set up leveled lists for Energy, big guns, small guns, and melee for every 'set' of badduns. So power armor equipped guys will draw from one set and tend to be the best equipped. Combat armor equipped guys, like Talon or the Rangers, will draw from another set and have slightly less equipment. Raiders and whatnot will have their own set, Super muties will have a set, and so forth.

What's my point? It's a hell of a lot of levelled list editing and it's going to drive me bonkers.

Hey, question. I kind of like the idea of Brotherhood troops not being equipped exclusively with big guns, but at the same time Brotherhood troops have pretty much always used big guns or energy weapons. Thoughts?
 
I'll download when your done, but i thin a little variety would be nice (i.e. sniper rifles, laser and plas. pistols, etc), for a well rounded platoon of bos solders.good luck.
 
I don't think I'm going to make it for release. It seems like people are going to be cranking out a lot of new weapons, AI mods, and all sorts of other things in the next few months. As such, a mod like this that will directly change the leveled lists of NPCs will probably interfere with a lot of other mods. For instance, I've already modded all the games power armor the have stats more inline with the FO2 power armors, such as +3 strength, no Ag penalty, and weight reduction that balances the weight of the armor. I'm going to change heavy weapons to require a high strength to use, too, and probably noodle with all of the raider level lists. In short, when I'm done this mod will have so many changes that it will conflict with pretty much everything.

That said, I'm mostly doing this to get used to the system and work out ideas. When people start kicking out large, multiple contributor mods that totally overhaul the game for a better experience I want to be in a place to help.
 
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