One thing I noticed in all the Fallout games is that terrain in any given area is revealed, although enemies, NPCs, and traps are not. Compare that to X-Com: UFO Defense where terrain, enemies, and civilians are unknown until discovery. Which do you prefer from the standpoint of fun gaming?
One thing a fully 3D engine gives is an opportunity to implement true dynamic LOS, from first-person or isometric view. Should Bethesda do it or not?
One thing a fully 3D engine gives is an opportunity to implement true dynamic LOS, from first-person or isometric view. Should Bethesda do it or not?