Little things you would add to New Vegas

freduardo said:
Some signs of ostentation whose value has seriously decreased: in the future, who needs gold when you're stockpiling bullets. Who needs a diamond necklace when you're a few non-irradiated meals between life and death. Silk dress? Um, some dudes are shooting at you for your mac n' cheese.

Weapons with recoverable ammunition. Slings, bows & arrows, crossbows, some handy jagged rocks you pick up off the ground but aren't worth enough to carry with you.

Securitron TV. It seems that House has the ability to wirelessly transfer data after all, some of it visual. Would it really be that hard to do a visual broadcast? Would that really destroy the Fallout universe if such a thing were possible?

A girlfriend/boyfriend. In particular, maybe one who didn't have the same job as the Courier (insane, possibly suicidal savior of mankind or even traveling companion of same) but had his/her own job and stayed in a place you visited often enough that you could still date them.

A village smithy. We've got the gun runners, we've got lots of scrap metal and we clearly have the available technology to heat metal and hit it with hammers on an anvil. Why can't people forge stuff on their own, like new swords that actually look like swords?

Gunpowder bootleggers. I'm no chemist, but it's not at all clear to me that 200 year old bullets will fire properly and I have no idea who is making new gunpowder in the future.

A currently functioning vault that you figure out a way to break into so you can steal a piece of technology for some crazy save-the-wasteland scheme. Instead of an evil Enclave experiment, this time you're actually fighting descendants of relatively well-cared-for nuclear holocaust survivors.

The bolded part.
 
actually gold, even when the shit hits the fan, maintains a good solid value.

Diamonds and some other gems will retain value due to their hardness.. Also never underestimate the value of shiny things, as men giving women shiny decorations to get laid is as old as humanity.

I know rifle cartridges ~100 years old will work, as i have fired some. and Gunpowder is easy to make, and i am sure the gun runners can make smokeless powder.

As a aside, you should see more black powder weapons. like a pipe rifle.

you should see more people collecting scrap metal nowadays, as a blacksmith can hammer that into Hoes and other farming tools and trade it for food.
 
You realise that we pretty much picked gold as arbitrary shiny rock, right? It has some actual commercial value, but most of what I know of now is actually fairly new (mainly it's use in electronics).

Gold and shit like it are only as valuable as someone wants it to be. In the wasteland, you're better carrying around a truckload of food, guns and ammo, than a truckload of gold.
 
depends on where in the wasteland you are at. in mostly settled areas like say, the Core region or vegas there will be strong demand for gold.

gold is.

1) very dense, so it does not take up a lot of space.
2) does not rust or corrode
3) is easily worked into shapes or sheets, even with simple tools.
4) It is hard to fake (For example, even a lead coin plated with gold will be way too light to be a real gold coin) while other forms of stored wealth are more easily faked (bottlecaps, paper currency, and so on)
5) its rare

Yes, in a total survival situation, gold will not help you, but there are plenty of places in the New Vegas Wasteland that are far past the level of bare survival. Let alone the core region. There is a reason that almost all societies accepted gold as a form of currency/store of value. In fact, the issue of gold would be that many places could not make change for a gold coin in the wasteland.

Then again, things like nails will have a high value till someone makes a nail factory. people talk about ammo as currency, but ammo is easy to make once you have population centers like the core with 500,000-1,000,000 people living in the area.
 
freduardo said:
Some signs of ostentation whose value has seriously decreased: in the future, who needs gold etc.
It depends on the prevailing culture. Native Americans didn't see much value at all in gold and the like. But they did value some shiny things they made into traditional ornamentation, which white settlers considered junk.

freduardo said:
Weapons with recoverable ammunition.
People in FO1 & 2 carried some of these things. Tribals carried spears and children carried rocks. Lots of people carried throwing knives. This has not carried over to the newer games.

freduardo said:
Securitron TV. It seems that House has the ability to wirelessly transfer data after all, some of it visual. Would it really be that hard to do a visual broadcast?
The problem is not so much the broadcast, but people receiving it. They have to have something like working TV sets for this to be worthwhile. It is likely that something like that will happen in the Fallout world. But for the present, people are too busy just trying to survive to sit around watching some boob tube all day.

freduardo said:
A girlfriend/boyfriend. In particular, maybe one who didn't have the same job as the Courier.
I second this motion! With vanilla companions there are never any options to "get personal".

freduardo said:
A village smithy.
Another practical idea. Someone has to be making the knives and other hardware out there.

freduardo said:
Gunpowder bootleggers. I'm no chemist, but it's not at all clear to me that 200 year old bullets will fire properly and I have no idea who is making new gunpowder in the future.
100 year old bullets will fire. 200 year old working bullets are plausible, but that would not be the problem. In the Fallout world bullets get fired a lot. Someone should be making gunpowder in the wasteland. I don't think "bootleggers" would be the right term for them, unless NCR has outlawed free distribution of gunpowder. "Makers" and "Merchants" certainly.

freduardo said:
A currently functioning vault that you figure out a way to break into so you can steal a piece of technology for some crazy save-the-wasteland scheme. Instead of an evil Enclave experiment, this time you're actually fighting descendants of relatively well-cared-for nuclear holocaust survivors.
This sounds like a good subject for a mod!
 
Except that they already have an established currency. So until they have an actual reason for gold to become more valuable why switch. Hell, they'd have to go through the bother of melting it down, and separating from what it already is (since I imagine most gold they'd find would be in the form of jewelry or such.
 
How has nobody suggested multiplayer? Split screen, online whatever. Also the multiplayer does not have to be the exact same as the actual game, for example you could do a 5 v 5 shootout in boulder city or a westside free for all.
 
By multiplayer, I wouldn't want proper competitive multiplayer, that is cheap. I would want a RDR type online, that would be cool.
 
RDR mostly consists of random dick heads riding around and shooting you in the face every time you spawn. In public games, anyway. I'd like drop in/drop out co-op similar to Saint's Row 2, preferably with four players. You'd need to look heavily into maintaining balance in regards to levels and "loot", and what not, more specifically for public games, since private ones you'd be playing with your friends and they'd not likely try to rip you off.
 
The one thing I really wish we saw more of was the NCR's overstretch & corruption. We hear people talk about it, but never experience it first-hand. I can think of only two instances where we see it directly: Contreras, and Tyrone (outside of Primm). Both are minor side quests, and the impact is never seen.

I can think of several easy ways to show the seedier side of NCR:

1. Road Tolls from NCR patrols along 93/95. Cass talks about it at length, but every NCR trooper you meet is completely professional and honest.
2. 'GI Blues' was written wrong. Instead of a straight NCR relief mission disrupted by Pacer's greed, it should have been an operation where NCR supplies & directs the squatters to cause 'incidents' which require NCR military in order to provide stability. Much like modern humanitarian aid, supplies should be diverted to the local 'warlords' who control distribution to gain power & support.
3. Taxes/Protection money - transactions at places like the 188 Trading Post should have either noticeably higher prices, or a built-in 20% 'NCR Tax'. It should be done in a way that it's obvious that things cost significantly more, and the merchants are being hurt badly by it.
4. Banks/Moneylenders at sharecropper farms. Dialogue should make it obvious that the sharecroppers are being slowly bled dry by debt to NCR banks who 'invested' in the farms.
 
Well if you want a girlfriend and are on the PC i can not give enough praise to the excellent Willow companion mod. She is better than the vanilla companions in terms of depth, and you can bang her, after doing tons of shit to make her happy. One of the best mods on nexus IMO. (and fully voiced!)
 
mobucks said:
Well if you want a girlfriend and are on the PC i can not give enough praise to the excellent Willow companion mod. She is better than the vanilla companions in terms of depth, and you can bang her, after doing tons of shit to make her happy. One of the best mods on nexus IMO. (and fully voiced!)

lol

OT I would make the map bigger and add a legion town. I'd also make the NCR more evil
 
Sabirah said:
I'd also make the NCR more evil ..
Not only NCR, but even some treacherous companions would be good. Just imagine yourself resting somewhere in the wastes and after awakening, you realise the trustworthy companion is gone. And half of your supplies, gun or even the bodyarmor is gone too. :mrgreen:
Let's hunting!
 
People need to stop with adding romance in RPG's.
It's always written by guys that oviously never even came close to touching a boob in their life, and it's always so very, very, very uncomfortable.
It's funny up to a point - like, flirtatious remarks that could be made to party members of the opposite sex - but once it gets to actual (awkward) romance, it makes me quite uneasy.
 
Independent George said:
The one thing I really wish we saw more of was the NCR's overstretch & corruption. We hear people talk about it, but never experience it first-hand. I can think of only two instances where we see it directly: Contreras, and Tyrone (outside of Primm). Both are minor side quests, and the impact is never seen.

I think the Republic's downsides are far more evident, both directly and indirectly, than people seem to recognize. The first thing that really struck me on my first playthrough about the NCR presence-- or lack thereof-- was how frequently I was being attacked by raiders and bandits while I made my way through NCR-held territory over what should have been key trade routes. As to their corruption, two examples that spring directly to mind are the way Keith's bust is handled in the Aerotech Office Park and the backstory of Heck Gunderson's rise to prominence. Chatting with Hanlon about General Oliver paints a pretty striking picture of the preeminence of politicking over experience in the NCR Military, and the fact that Colonel Moore would have you exterminate pretty much everyone in the Mojave that won't knuckle under for the NCR speaks for itself. Camp Searchlight was lost as a direct result of understaffing, lack of training, and the general ineptitude of the personnel there. The way they instantly begin tightening the coils of bureaucracy around Primm if you place them in charge, or the fact that they're willing to pardon a man convicted for questionable law enforcement practices and let you install him as Sheriff so they'll have someone in power who owes them one? The Jacobstown mercenaries and the ending you get if you deal with them violently? I could go on. And this is all just off the top of my head.

The devs may not drive home NCR's corruption as hard as they stress the failings of certain other factions (*cough*LEGION*cough*), but they don't exactly underplay it. It's there. You don't even really have to look for it.
 
Wintermind said:
Except that they already have an established currency. So until they have an actual reason for gold to become more valuable why switch. Hell, they'd have to go through the bother of melting it down, and separating from what it already is (since I imagine most gold they'd find would be in the form of jewelry or such.



The established currency was bottlecaps, which at best is a ad-hoc system.

Economies of all sort lean towards trade, as it allows specialization of workers and better, less expensive products. As food production improves, you can have workers who can specialize into tasks as they can trade goods/services for food. (For example, one reason why some native american societies where able to build large cultures without some basic technology (like the wheel) is that Corn produces so much food per effort that you can get specialized builders.

Anyways, I am getting off topic, trade allows more specialization, and soon barter systems want some sort of currency to help equal out barter trade.

There are three types of currency's out there

A) Commodity based
B) Stores of value
C) Taxed based currency


A)
Bottlecaps are just tokens for a commodity system, based on Hub water merchants. commodity systems are good systems, as you know what your getting, but has a number of problems.

1 - They are generally bulky, Tobacco, water, grain, ect take up a lot of bulk, so it is a pain in the rear to get it form point A to point B.
2 - The commodity goes bad after a time, so you cannot store it year after year without risk of it becoming useless
3 - Commodity by definition varies in value over time, for example, my grain chit might not be worth much after a good harvest, but be worth a ton after a bad one. THis makes people not want to use it for currency as you really have no idea what it will be worth in six months.


B) Stores of value - one of the best systems, as long as you have a good store of value. A store of value is not a commodity, its not something that you use all the time, but is used for decorative or other luxury uses. Even rather basic societies will lean towards Stores of Value, as they generally do not fall in value. A store in value needs to have a number of features to make it work.

1) Small in volume so it can be transported for trade.
2) Hard to produce
3) Equal in value with each other
4) does not go "bad"
5) actually available.

There are a number of stores of value, for example, north american natives used Wampum, which where polished sea-shells, which worked well, they where small, not easy to produce, equal in value, and did not go bad. And where used quite well till Europeans flooded the market with them as factories could produce tons of wampum.

Nails where also used, and in fact, you can still see this by the terms we use in nails. Historically, d is the symbol for old pre-decimal British penny. A 10d nail is the nail that a blacksmith would charge 10 pennies for 100 nails. Thus nails where used for a while as a store of value, as they met the requirement.

Gold and silver, when available, are GREAT stores of value, and cultures with access to them almost always used them as a store of value, ranging from Europe, Africa, India, East Asia, central and south america, and so on.

Gold and silver are small in volume, hard to find and produce, 1 once of .900 fine gold is equal to another 1 once of .900 fine gold, does not go bad, and as established in the fallout universe, is available by the time of Fallout 2.

Tax based systems is what we have currently, which is currency to pay taxes, but is not applicable to the fallout world.

Basic economic theory shows that in a world as developed as fallout 2/F:NV you are going to have something more then a commodity based currency system. As its not bare survival anymore in the more settled parts of the wasteland.
 
Most of all i miss good old Fallout's caravan escort jobs.

I would also like to see the old targeting system (eyes and groin)
and being able to target all of body parts with h2h weapons in VATS
(not being able to target parts is the biggest bullshit i have seen in Fallout3 and NV).
 
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