Looking for Play Testers

hmm... I might have forgotten to set all files read only.
edit: updated the .zip file: files are now flagged read only.
 
The airlock door is still jammed
It should be jammed, but you can unjam it (using a crowbar). The bug is that I scripted the door to automatically open upon success, but that does not seem to work. Right now, I've added an ad-hoc fix that enables you to open the door by hand, after you successfully unjam it.

It might be worth noting that the door could be somewhat hard (but certainly not impossible) to open for a low-strength character. This is on purpose: since the stuff behind the jammed door is content for when you have advanced a couple of levels beyond when you first came here (to rescue Smiley). I figured that low-strength characters would, at that point, have access to Buffout (and should definitely have a crowbar by then).
Another option is to just blow the door open with explosives :-)
 
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Visited again with a much higher level character.

Is there any way to activate the terminal in the middle room?
 
Do you mean the terminal in the room on level 2? or on level3?
In case of the terminal on level 2, you can repair the generator to start it up.

Also, I've posted a new version of the mod. Changes:
- Smiley should no longer be trapped between the rocks,
- Flashy alarm lights works as intended,
- Attempted to fix the 'start in the middle of the map' issue (but I don't know if it works now),
- Fixed a bug that made your boots melt way too often.

Known issues:
- The jammed door in the airlock still won't automatically open upon successfully unjamming it (but you can open it manually after unjamming it).
 
At level 3, two of the three terminals should be operational, provided that you did not set of the alarm earlier. If you did set off the alarm, you could try to hack your way into the computer terminal closest to the round door, in the control room. You would need a great Intelligence score and a quite high science score to be able to pull it off though.
 
If you did set off the alarm, you could try to hack your way into the computer terminal closest to the round door, in the control room. You would need a great Intelligence score and a quite high science score to be able to pull it off though.
Was able to deactivate Alarm.

Just another bug I've noticed: Force Fields still deal damage even when deactivated.

It's quite a cool min-dungeon overall, and I'm kinda curious what you are planning for the Holodisk.
 
Hmm, those disobedient force fields :-) I'll update the script. Thanks a lot for all the feedback so far! Its very helpful.
 
Uploaded a new beta version (beta4).

Open questions:
- does the map now center on the player upon entering it.
- does the jammed airlock door on level 2 automatically open upon a successful unjam check (as indicated by the message, it should open automatically)

Known issue:
- The text of the Holodisk tape is a placeholder (copy+paste from some other disk), please ignore.

next one should be a release candidate.
 
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