Looking for talking heads resources or artist

taag

Still Mildly Glowing
I'm finishing my TC mod and would like to enhance some NPCs with some (static) talking heads. Any pointers to 3D heads resources or help from a dedicated artist is greatly appreciated.
 
Right now I'm trying to do one 3d head a dude in combat armor I think I gonna finish it in september (I'm not going to animate it though)
 
In my opinion, animating the talking head is easier than creating a new one. :)

I needed approx two days to animate my test talking head. But stupid as I am, I don't have the finished animations anymore.. only the rendered images.
 
You're saying it's easier for you to insert a talking head into the game than model a new one in some 3D program?

Jotisz, keep up the good work.
 
Inserting it into the game is also not very hard.

The hardest thing for me is to create a new talking head. Creating animations for it needs only a lot time and including it into the game is easy.

This was the last talking head I worked on. I made it with Poser. The animations are looking good ingame. Only the images still need work (correct colors, etc).
 
I too will probably resort back to Poser but I hate how I have to do everything myself. It seems like TC mods are taking forever when you're making them all by yourself.

Isn't new head creation in Poser painless? I mean, it doesn't take long to create a new face.
 
It needs a shitload of time to find the right light position. You also have not that big freedom of what you want to do and what not. For my talking head, I also edited the images after I rendered them in Poser.

If you have all animations done and only need to change the head, I think it could become pretty easy. Then you only need to have a talent in creating the heads. ;)
 
Yes, this should be the best, but: I am not that good in stuff like this. ;)

By the way.. maybe someone should create the animations for a talking head and release them for free use. :> Then you only need to create the new 3D models and textures and render it correctly.
 
I believe Bethesda has the original talking heads animations/models. Actually, they probably have everything.
 
Lexx said:
Yes, this should be the best, but: I am not that good in stuff like this. ;)
There's a plugin, some sort of "bridge" between Poser and Max, so you can import all Poser's morph data into Max and render animations there. But I don't remember name of plugin and I never tried to use it...


Lexx said:
By the way.. maybe someone should create the animations for a talking head and release them for free use. :> Then you only need to create the new 3D models and textures and render it correctly.
Well, even if someone will do it you'll be able to open the scene only in program that was used to create it. You may try to use FBX plugin to exchange rig/skinning/animation data between Maya/Max/XSI, but there's no such for Blender AFAIK. Also, you may encounter few other problems (like changing existing rig or new setup for the head)... So this isn't easy like may sounds.

This is only modding community, so will be very hard to make whole production pipeline (with proper tools) for new THs ;)

taag said:
I believe Bethesda has the original talking heads animations/models. Actually, they probably have everything.
Even if they still exist Beth$oft isn't going to release them...
 
I would be willing to ask Bethesda devs on their forums but I was banned because I criticized F3's design.
And I doubt Hines would even read my e-mail. Maybe that other guy, Gavin Carter. He seems friendly enough
 
You can try it but personally I don't think they would release them (though it would be cool if I would be wrong)
By the way I was thinking about something that Lexx suggested I don't know if its possible to create a program something like the character creation for Sims1 just in 2D (choosing a body, a head, and a hair) I would gladly model the bodies and accessories like helmets, caps, I would even model some head but I can't animate them I don't have Poser so rigging the head to be realistic would be a pain job for me.
(Note: I know almost nothing about programming so I would need help for that part)
 
I looked at a program that could morph still images and snyc them to a wav file a few years back it actaully work quite good.

So you could get a still image and morph it into a talking head.

The program is called "Crazy Talk"

I figure the new versions will work even better.
 
Continuum said:
Aren't the Sims powered by 3d engine?
Yes it has 3d engine but I was thinking about a program that would use the rendered images of the 3d objects. As I said I know nothing about programming but I think that writing a program that uses the 3d object would be harder then something that use the renders. Also it just an idea I don't even know if its possible to make it this way.

Wild_qwerty this Crazy Talk program looks good though its not what I had in my mind but surely usefull.
 
Jotisz said:
Yes it has 3d engine
Having 3d engine don't require any rendering into bitmaps.

Jotisz said:
but I was thinking about a program that would use the rendered images of the 3d objects. As I said I know nothing about programming but I think that writing a program that uses the 3d object would be harder then something that use the renders.
You must have decent rendering engine to create good looking TH's. Even heads made in Poser (commercial program) and rendered there are looking like shit... I really doubt someone will write a simplified version of Max/Maya/XSI/whatever for Fallout that will allow you to import different 3d object, texture coordinates, will do all stuff needed for animation and will render it.

So it's better to look for easiest solutions... If you need badly large amount of THs you can always rip off some 3d models from other games, tweak them and finally make FRMs ;)


----------------------------EDIT

Low-poly 3d heads imported from UFO: Aftershock game (FO's palette is added):

1243copyhg0.gif
 
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