I read back my post and it could have been confusing so sorry for it.Continuum said:You must have decent rendering engine to create good looking TH's. Even heads made in Poser (commercial program) and rendered there are looking like shit... I really doubt someone will write a simplified version of Max/Maya/XSI/whatever for Fallout that will allow you to import different 3d object, texture coordinates, will do all stuff needed for animation and will render it.
Yes.taag said:so you imported these models from the game into your 3d program and rendered them?
And what with unique shadows for each variant? What with nice "mask" of every connection? Program isn't going to make it for you. Not to mention that every end (where is connected with other part) of the puzzles must look exactly the same. A lot of manual work will left... And you may end with something like this or this...Jotisz said:I was thinking a 2d program which uses the rendered bodies heads and accessories and put them together something similar like when you build a picture from layers in photoshop.
Add Sub-D! Model looks low-poly-ishJotisz said:By the way I wanted to see how my model would look as an frm but there is something wrong with it can it be the same thing that happens with the blue colour
Continuum said:Yes.taag said:so you imported these models from the game into your 3d program and rendered them?
That two picture woke me up... Looks like its an unsolvable idea though it sounded quite cool... anyway I can still go and model a talking head if I want.Continuum said:And what with unique shadows for each variant? What with nice "mask" of every connection? Program isn't going to make it for you. Not to mention that every end (where is connected with other part) of the puzzles must look exactly the same. A lot of manual work will left... And you may end with something like this or this...