[SETTINGS];if all you want is the items dropping on ground with
electrocution and explode death animation fix,set this to
1,otherwise 0,it bypasses all the other code
BypassCodeUseFix=0
;set to 1 to enable weapons dropping to the ground on death,set to
0 to disable
weapon_drop=0
;set to 1 to enable armor dropping from critters on death,0 to
disable
lootable_armor=1
;set to 1 to enable Armorer perk "You have mastered the art of
repairing and assembling armor from vanquished foes. You are able
to loot armor from enemies without a skill check.",0 to disable
Armorer_Perk_Enable=1
Armorer_Perk_Level=21
;set this one to indicate what your fo2 installation is,setting to
0 indicates vanilla,setting to 1 indicates megamod,setting to 2
indicates fallout restoration project(used by several features)
Spefic_Fallout_2_Instalation=2
;set to 1 to enable gecko skins dropping from gecko,set to 0 to
disable,written for megamod,note that other mods will have code in
the gecko scripts,making this redundant and 2 pelts will drop
gecko_pelt_drop=0
;if gecko_pelt_drop is set to 1,Spefic_Fallout_2_Instalation is
set to 1 and "Expanded Stimpacks" mod is installed,set to 1 to
enable gecko meat dropping from gecko critter's,written for
megamod
gecko_meat_drop=1
;#################################################################
########attempt to lessen how much loot is in
game##############################################################
########################################
;use DeleteWeaponsArmorSkill(see below) to determine weather or
not weapons and armor on any dying critter will be deleted(high
stats is better chance they wont be),default disabled(0) to enable
set to 1
DeleteWeaponsArmorEnable=1
;this sets what skill is used to determine weather or not items
are deleted
;these are the values descriptions
;SKILL_SMALL_GUNS
(0)
;SKILL_BIG_GUNS
(1)
;SKILL_ENERGY_WEAPONS
(2)
;SKILL_UNARMED_COMBAT
(3)
;SKILL_MELEE
(4)
;SKILL_THROWING
(5)
;SKILL_FIRST_AID
(6)
;SKILL_DOCTOR
(7)
;SKILL_SNEAK
(8)
;SKILL_LOCKPICK
(9)
;SKILL_STEAL
(10)
;SKILL_TRAPS
(11)
;SKILL_SCIENCE
(12)
;SKILL_REPAIR
(13)
;SKILL_CONVERSANT
(14)
;SKILL_BARTER
(15)
;SKILL_GAMBLING
(16)
;SKILL_OUTDOORSMAN
(17)
DeleteWeaponsArmorSkill=17
;for every DeleteWeaponsArmorSkillAmount the chance to keep the
items is increased by DeleteWeaponsArmorChanceAmount
DeleteWeaponsArmorSkillAmount=10
;this sets the amount of chance to keep the items (read above)
DeleteWeaponsArmorChanceAmount=5
;#################################################################
##################################################################
##################################################################
####################