Fallout 2 mod Lootable armor mod for Restoration Project

hakimio said:
B-2Admirer said:
Would be even better if after taking a dead critter's armor the "armored" corpse was replaced with its "unarmored" counterpart (i. e. Enclave trooper with Enclave citizen and so on). It looks kinda silly when you take the armor and it still remains on the corpse.
Doesn't it look silly to you that once some critter is killed his gun magically disappears from his hands?

Yes, it does (although a lot less). So what?
 
2hakimio:
I've fed your script sources (All SSLs) in Noid's syntax to my old incomplete Noid->Iplay converter and got pretty compilable code for 193 scripts. Looks like remaining 13 scripts contain asm directives. Which means that Noid's decompiler failed to parse some opcodes. Check those please.

Link: http://alchemistslab.fatal.ru/fallout/ALL_SSLs_IPLY.rar

Buggy scripts are in the 'buggy' subdirectory. There is a bunch of parser warnings inside of the SSLs. Just ignore them. Most of those warning are generated because parser is rather dumb and doesn't really understand what indirect calls and quoted brackets are. :) That doesn't affect script functionality thou, until procedure or variable name conflicts with some token from the standart library.
 
@Alchemist
You are making things overly complex (too much coding? :roll: )
Genius lies in Simplicity ;)

First of all, I know about those bits of ASM code but there is nothing to worry about as if you'd look at the patch I provided (yeah, I know, I should have stripped those), you'd see that they represent just the same code as in original scripts. Also, they do compile with Noid compiler.

Anyway, instead of using that incomplete Noid->Iplay converter, you can get clean code by just decompiling precompiled scripts I linked to in the "Installation" section with your int2ssl decompiler. Then you could just make a (somewhat) clean patch with:
Code:
diff -Naur folder-with-old-scripts folder-with-new-scripts > patchfile
Well, at least that's how it's done on linux, not really sure if ">" works on windows...

PS: looking forward to your int2ssl for linux :>
 
Can't get it to work without the skill check

Hi everyone!
I want to use this mod without the skill checks, I have done as you said, I copied the scripts to the right location, extracted Depolv1.map from the old lootable armour (loot1000.dat, didn't get it from your upload, the link died) but nothing happend. Btw, I haven't verified as to whether the mod works because my char doesn't have enough repair to loot any armour.

Could you please re upload the original lootable armour mod?

Paladinj,
 
Re: Can't get it to work without the skill check

Paladinj said:
Hi everyone!
I want to use this mod without the skill checks, I have done as you said, I copied the scripts to the right location, extracted Depolv1.map from the old lootable armour (loot1000.dat, didn't get it from your upload, the link died) but nothing happend. Btw, I haven't verified as to whether the mod works because my char doesn't have enough repair to loot any armour.
You have already answered your question yourself - nothing happens because you don't meet the skill requirements. The only place where you should be able to loot armour without any checks is Sierra Army Depot.

Paladinj said:
Could you please re upload the original lootable armour mod?
Original Lootable Armor @ NMA Files. Note that you might experience problems using it with Restoration project or unofficial patch as it was designed for vanilla F2.
 
Here is the script written by Nirran. Just make changes in on_death.ini to make it compatible with RP. All options inside that file have notations.
 
Here is the script written by Nirran. Just make changes in on_death.ini to make it compatible with RP. All options inside that file have notations.

Thank you so much, but i dont know how to make it compatible with RP. Could you pls tell me :puppy-dog: Only need change this ???

Spefic_Fallout_2_Instalation=2
 
Last edited:
@T2_2112
Here are the settings
If you feel like you not getting enough armor suits from corpses, switch the parameter in this line to 0 - DeleteWeaponsArmorEnable=1

[SETTINGS];if all you want is the items dropping on ground with


electrocution and explode death animation fix,set this to


1,otherwise 0,it bypasses all the other code
BypassCodeUseFix=0

;set to 1 to enable weapons dropping to the ground on death,set to


0 to disable
weapon_drop=0


;set to 1 to enable armor dropping from critters on death,0 to


disable
lootable_armor=1
;set to 1 to enable Armorer perk "You have mastered the art of


repairing and assembling armor from vanquished foes. You are able


to loot armor from enemies without a skill check.",0 to disable
Armorer_Perk_Enable=1
Armorer_Perk_Level=21


;set this one to indicate what your fo2 installation is,setting to


0 indicates vanilla,setting to 1 indicates megamod,setting to 2


indicates fallout restoration project(used by several features)
Spefic_Fallout_2_Instalation=2




;set to 1 to enable gecko skins dropping from gecko,set to 0 to


disable,written for megamod,note that other mods will have code in


the gecko scripts,making this redundant and 2 pelts will drop
gecko_pelt_drop=0
;if gecko_pelt_drop is set to 1,Spefic_Fallout_2_Instalation is


set to 1 and "Expanded Stimpacks" mod is installed,set to 1 to


enable gecko meat dropping from gecko critter's,written for


megamod
gecko_meat_drop=1


;#################################################################


########attempt to lessen how much loot is in


game##############################################################


########################################


;use DeleteWeaponsArmorSkill(see below) to determine weather or


not weapons and armor on any dying critter will be deleted(high


stats is better chance they wont be),default disabled(0) to enable


set to 1
DeleteWeaponsArmorEnable=1


;this sets what skill is used to determine weather or not items


are deleted


;these are the values descriptions
;SKILL_SMALL_GUNS


(0)
;SKILL_BIG_GUNS


(1)
;SKILL_ENERGY_WEAPONS


(2)
;SKILL_UNARMED_COMBAT


(3)
;SKILL_MELEE


(4)
;SKILL_THROWING


(5)
;SKILL_FIRST_AID


(6)
;SKILL_DOCTOR


(7)
;SKILL_SNEAK


(8)
;SKILL_LOCKPICK


(9)
;SKILL_STEAL


(10)
;SKILL_TRAPS


(11)
;SKILL_SCIENCE


(12)
;SKILL_REPAIR


(13)
;SKILL_CONVERSANT


(14)
;SKILL_BARTER


(15)
;SKILL_GAMBLING


(16)
;SKILL_OUTDOORSMAN


(17)


DeleteWeaponsArmorSkill=17


;for every DeleteWeaponsArmorSkillAmount the chance to keep the


items is increased by DeleteWeaponsArmorChanceAmount
DeleteWeaponsArmorSkillAmount=10


;this sets the amount of chance to keep the items (read above)
DeleteWeaponsArmorChanceAmount=5


;#################################################################


##################################################################


##################################################################


####################
 
Last edited:
@T2_2112
Here are the settings
If you feel like you not getting enough armor suits from corpses, switch the parameter in this line to 0 - DeleteWeaponsArmorEnable=1

[SETTINGS];if all you want is the items dropping on ground with


electrocution and explode death animation fix,set this to


1,otherwise 0,it bypasses all the other code
BypassCodeUseFix=0

;set to 1 to enable weapons dropping to the ground on death,set to


0 to disable
weapon_drop=0


;set to 1 to enable armor dropping from critters on death,0 to


disable
lootable_armor=1
;set to 1 to enable Armorer perk "You have mastered the art of


repairing and assembling armor from vanquished foes. You are able


to loot armor from enemies without a skill check.",0 to disable
Armorer_Perk_Enable=1
Armorer_Perk_Level=21


;set this one to indicate what your fo2 installation is,setting to


0 indicates vanilla,setting to 1 indicates megamod,setting to 2


indicates fallout restoration project(used by several features)
Spefic_Fallout_2_Instalation=2




;set to 1 to enable gecko skins dropping from gecko,set to 0 to


disable,written for megamod,note that other mods will have code in


the gecko scripts,making this redundant and 2 pelts will drop
gecko_pelt_drop=0
;if gecko_pelt_drop is set to 1,Spefic_Fallout_2_Instalation is


set to 1 and "Expanded Stimpacks" mod is installed,set to 1 to


enable gecko meat dropping from gecko critter's,written for


megamod
gecko_meat_drop=1


;#################################################################


########attempt to lessen how much loot is in


game##############################################################


########################################


;use DeleteWeaponsArmorSkill(see below) to determine weather or


not weapons and armor on any dying critter will be deleted(high


stats is better chance they wont be),default disabled(0) to enable


set to 1
DeleteWeaponsArmorEnable=1


;this sets what skill is used to determine weather or not items


are deleted


;these are the values descriptions
;SKILL_SMALL_GUNS


(0)
;SKILL_BIG_GUNS


(1)
;SKILL_ENERGY_WEAPONS


(2)
;SKILL_UNARMED_COMBAT


(3)
;SKILL_MELEE


(4)
;SKILL_THROWING


(5)
;SKILL_FIRST_AID


(6)
;SKILL_DOCTOR


(7)
;SKILL_SNEAK


(8)
;SKILL_LOCKPICK


(9)
;SKILL_STEAL


(10)
;SKILL_TRAPS


(11)
;SKILL_SCIENCE


(12)
;SKILL_REPAIR


(13)
;SKILL_CONVERSANT


(14)
;SKILL_BARTER


(15)
;SKILL_GAMBLING


(16)
;SKILL_OUTDOORSMAN


(17)


DeleteWeaponsArmorSkill=17


;for every DeleteWeaponsArmorSkillAmount the chance to keep the


items is increased by DeleteWeaponsArmorChanceAmount
DeleteWeaponsArmorSkillAmount=10


;this sets the amount of chance to keep the items (read above)
DeleteWeaponsArmorChanceAmount=5


;#################################################################


##################################################################


##################################################################


####################

I dont know how to say, u saved my game. THANK YOU SO MUCH :grin:
 
Hi !
Just made the necessary changes but... i really don't know what to do with the source code folder and the On_death.ini...
btw the data folder is completely empty... is this normal ?
Thanks ! :razz:
 
Source is source. Only needed if you develop the mod further. Data folder is NOT empty. Has a bunch of empty folders, but the one you need is Scripts folder.
So, you just need to copy Data and on_death.ini to Fallout2 folder of yours then adjust ini accordingly as described few posts above. Good luck.
 
Hello friends I'm new in the forum, a pleasure.
First of all, sorry for my bad english hehe...

Please, I need some help making this mod work with RP 2.3.3 but I can't, I followed the instructions above and doesn't seem to work.

What are all the files which I need exactly?

Do I need start a new game?

I would like to loot the armors without any skill check. This instruction still works?:
"if you want to loot armor from corpses in SAD WITHOUT any skill check, copy DEPOLV1.map to Fallout 2/data/maps from original lootable mod"

Thanks in advance :wink:

Edit: I tried again and it works, but think I still need the repair and science skill because I only see leather jackets and leather armors (My repair skill is 79)
 
Last edited:
I had an idea...that would have worked nicely with this mod, and even better I have finished all the artwork, it only needs scripting.

Gc7gBmP.gif
Gc7gBmP.gif


ew0SdTl.gif


9pBSn8z.gif


QJDWGeq.gif
[/IMG]
 
Back
Top