DirkGently said:
Yeah, why they don't have their old T51b armor doesn't make any sense. Nevermind how retarded PA in FO3 actually works.
Someone mentioned that they probably weren't sent over in T51b, which would make sense. That was top of the line stuff, most of the PA the Brotherhood wears in Fallout 3 is the T-45d line. There's only two sets of T51b in Fallout 3 (that I'm aware of) that were found not brought.
I would guess that since they are a group that hoards technology, it makes sense for them not to send their best off on a mission they may not return from.
Crni Vuk said:
many things make sense when you explain it with "Bethesda".
Example:
Why was the vault door changed from the old known "Vault" Design to the steampunkish door we seen in Fallout 3?
So it gets recognized with Bethesda. A new design mixed with old elements. But screaming "Bethesda".
This sounds like paranoid anti-Bethesda hogwash. 99.9% of the people playing Fallout 3 would never have even played Fallout 1/2 let alone remembered the minor details, so there's no need to disassociate the two games.
Bethesda updated the design to be something that appeared more functional than the previous versions, which simply rolled away of their own accord.
Also Bethesda doesn't need to be in quotes.
Crni Vuk said:
Why the change in Power Armor ?
Same answer. So it gets a look you know (Power armor from F1 and 2) but designed in a way that you recognize it is from Bethesda.
Same as my previous statement, there's no reason to "get a look that you know" because nobody probably
knows what it looked like before anyway.
chankljp said:
That being said, I think it will be more realistic if Power Armor is much more rare. After all, both side are low of resource and have no backup coming for them. I don't think that they will have enough resources to make Power Armor their standard equipment.
From another point of view, they found that large repository of T-45d armor in the pentagon. They may have plenty of suits to spare currently. Their numbers are not incredibly strong in the wasteland, so they may not even have the bodies to fill the suits.
From a gameplay stand point, you need to have those replacement suits available in order to make repairs... in the vanilla version of Fallout 3 the T-51b, while the strongest armor, was also the most useless because there was no way to repair it (at least to a point that it was useful or better than the other armors).
Edit:
In Mothership zeta there was an NPC that could do repairs to 100% and in Operation: Anchorage there was a set of T51-b at the end that didn't decay in durability (due to a bug).
Crni Vuk said:
I totally could see improvements here where one might say, ok to use it with its full potential you need some skill (DUH! Not a power armor perk! what a shit I hated that), but maybe to spend some stats in mechanic, science or what ever. Now clue. I would expect in a wasteland such equipment would need some kind of maintenance. Remember in the old Fallout games the brotherhood had I think no reall chances of making their own PAs but trying everything to keep the one they had runing.
The perk in Fallout 3 served a purpose of preventing people from getting the power armor too early. In Fallout 1/2, attaining power armor was such a scale tipper that wearing it could make the game incredibly easy, even on max difficulty.
I don't think a skill point system would make sense. It can pretty much only go two ways:
1. Withhold power armor from the player until later in the game
2. Let them get it whenever they have access to it