Magnus' Weapons Redone hits v1.0

Brother None

This ghoul has seen it all
Orderite
Magnus has been working on a mod rebalancing weapons in Fallout 2 for some time now, and v1.0 has just become available.<blockquote>F2WR makes the Throwing skill more useful, makes AP ammo better than JHP against high level armors, rebalances laser resistance of all armors, retools the Bozar into a very powerful sniper rather than a deadly machinegun, rebalances the melee weapons, makes the grenades powerful and much more! The specific changes are listed further down. These changes certainly make the game more realistic, fast-paced and dangerous, though not so much that they take away the fun.

You can expect to be shred apart by someone wielding an Assault Rifle when all you're wearing is Leather Armor. But if you're wearing Combat Armor, the Assault Rifle will barely itch... unless your opponent reloads it with AP ammo, in which case you still take heavy damage. And if your opponent wields a 14mm Pistol, not even Power Armor will protect you from taking 2-12 damage.

Don't expect to successfully wipe out Metzger's gangs until you've got some Metal Armor and perhaps a Combat Shotgun. Don't even think about taking on the Raiders until you and your friends are toting some serious hardware, perhaps even Power Armor. And when you're outnumbered in the wastes, don't count on winning unless you're many levels above your opponents in weaponry or armor.
</blockquote>Link: Magnus' Weapons Redone mod (edit: now already 1.1).
 
I like the AP corrections and trowing edits. However changes to the laser weapons I do not like.

Does the bozer still make use of the big gun animation (without the burst mode)?
 
If you don't like the laser changes, you can opt not to install them. Same with pistols, grenades, melee, rifles and so on, the mod is very flexible and compatible.

The Bozar has the same look and animation as it used to, i.e. big gun. It fires only one bullet, so it only has one muzzle flash, it has a capacity of 10 and it sounds like a Sniper Rifle. It also does 45-90 damage, costs 6AP to fire and has a range of 45.

If you need a burst weapon with armor-piercing capabilities, the Avenger now does quite a good job on those Enclave patrols when you load it with AP ammo. Plus, there's always the Light Support Weapon, which now has a single shot mode as well. Check out the mod thread in the General Modding forum for a full list of changes.
 
BTW I saw that there's a 1.1 version of the mod already - you even have it in your signature, Magnus. So a request to Brother None to update the thread.
 
Ravager69 said:
BTW I saw that there's a 1.1 version of the mod already - you even have it in your signature, Magnus. So a request to Brother None to update the thread.

Uh...I already did yesterday?

Just not the news title, 'coz that'd look silly.
 
Agreed. Anyway, I churn out new versions about every third day, expect v1.2 soon :)
 
Back
Top