Making archery work in Fallout?

Sn1p3r187

Carolinian Shaolin Monk
I've been on this one all day. While I know mods like B42 bows exist for New Vegas, I feel like it takes existing assets and modifies them to fit a niche to say "Hey archery does exist among tribal enemies and you can take it up too with select perks", plus it is affected by the explosives skill. I feel if Obsidian or even Inexile weirdly got the IP back and decided to add traditional archery or slings as weapons in the falloutverse as say tribal weapons they'd have to add in their own modifiers, base damage, and certain animations to make it work. Which is why I've brainstormed ideas and now I ask everyone else how they'd make archery and crossbows work in the Fallout universe.

Personally I say it would vary. I'd make archery it's own skill itself like guns with its own perks and build specific gear and such. Between the design of the bows, it's draw weight, and the material used for it. Like say Longbows- Take it it has a base damage of 25 but because it's of a lower draw weight, say around 40lbs-50lbs. Basic strength requirement would be just 5 It has a relatively high critical chance modifier of x2 or potentially x3. Along with a hell of a range to boot but might suffer a tad in accuracy because of of means to store energy. And saying adding mods in this case would be adding a scope, potentially using more tensile bowstrings for increased speed for reload, fur silencers to make the bow more silent in use, even composite materials to increase condition. Going further from Longbows to recurve bows- the draw weight begins to bump up a littler higher. Say around more powerful bows that have a heavier draw weight you have to have a higher strength to handle.

In this case Recurve Bow- Base Damage of 45, Draw weight 60-75lbs, but because of the higher draw weight, lesser critical chance potentially not as much range as the longbow and bit shorter, but more overall power and accuracy at short to mid range. At least a strength requirement of 6. Adding in it also saves space in inventory because of it being shorter. And with reasonable perks you can fire the recurve just as fast and accurately as the longbow. Similar mods like the longbow in this case

Now to Compound Bows- Easily the highest draw weight approaching anywhere between 75-95lbs. High base damage of 70. Also require the heaviest strength requirement at 7. They're not good for the criticals. But their high damage makes up for it in some light. But they don't come with much in the way of mods, theyre very expensive to maintain, thus rare. Being theyre also very heavy you won't be able to fire as fast as a normal recurve or a longbow. Adding also- They only fire a specific type of arrow (aluminum) that happens to be quite expensive in bulk as well.

All arrows regardless have a bonus of -4DT against non metal or powered armor. Reflecting one how easy it it is for penetrating weapons to get through leather or kevlar armors regularly available in the wasteland. Differing arrow materials, different arrowheads to be used. Bodkins would be very effective against the toughest wasteland creatures and enemies wearing heavy armor, Serrated Broadheads serve as the counterpart to hollow point ammo to low DT enemies with high health doing at least overall 1.75 damage but not effective against enemies of higher DT. On top of this- arrows can be poisoned effectively. Explosive heads would also be good for multiple enemies, and even pulse variations would exist as the proper anti robot/anti power armor weapon. On top of this- Arrows are retrievable up to 3 to 4 times before they break.

What do you think of my idea? Any suggestions or ideas of your own? I've been thinking about this for a hot minute
 
FNV is a game for gun-gamers, not melee, not throwing. Your bow idea is not very well received there.

Sure, there's bows mod aplenty in Nexus.

But frankly, based on the number of them and F3 mods too, it's not very popular idea. Even with the basis had been established since days of F3 with the dart gun concept. It look like a crossbow but people just look at it~

Personally, I made a dart pistol and be done with it~ The crossbow animation doesnt appeal to me in FNV theme.
 
It would be cool if tribals had weapons like bows and such when they fight you. The PC however would probably better stick to guns unless ammunition is scarce. Bows could be used for sneaky take downs without alerting everybody, so that's nice.
 
It would be cool if tribals had weapons like bows and such when they fight you. The PC however would probably better stick to guns unless ammunition is scarce. Bows could be used for sneaky take downs without alerting everybody, so that's nice.
You mean being weakass while you mow them down like paper targets?
Sure, low level Legion can do that. Or go to Zion (honest heart) and do a tribal obliteration campaign: the Sorrows and Dead Horse have a lot of melee throwing weapons.
 
Far Cry showed it could works. The arrowhead can be replaced with ordinary shaped charge or plasma-grenade derived stuff.
Unlike in medieval time, even something like flight archery technique would works as long as you got the right modernized arrowhead/warhead.

As result, string-silencer can be practical since you don't need pure kinetic energy for stopping power.

In Metro series, crossbow or harpoon gun is always popular throughout the series. With lots of reasoning for why.

To use bow and arrows is much plausible than forcing tribesmen to charge at you with machete and throwing spear
 
We dont discuss whether it work here. Of course it can work.

Problem is: Fallout 3/NV or even 4 is not an archery simulator. THAT is what Skyrim is for.

It's not even a matter of power balance or not (you can always use bow to shoot mininuke-arrows). It's a matter of atmosphere and which type of weapons fit that better.

The missile projective can work as an simulated arrow. The dartgun animation can work as crossbow and bow animation. There is even bow mods and anim mods.

People just not interest that much in them.
 
If there's Unarmed and Melee already and they aren't realistically balanced against guns. Even Unarmed against Melee is stupid.

Bows, crossbows and slings are the type of makeshift weapons you would probably see in a post-apocalyptic world. Pre-war weapons and ammo would become more and more scarse and the easy to manufacture weapons would take their place, out of necessity.
 
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If there's Unarmed and Melee already and they aren't realistically balanced against guns. Even Unarmed against Melee is stupid.

Bows, crossbows and slinga is the type of makeshift weapons you would probably see ina post-apocalyptic world. Pre-wat weapons and ammo would become more scarse and the easy to manufacture weapons would take their place more and more, out of necessity.
This^ It's not so much about being like Skyrim as much as it is acknowledging- "A global nuclear conflict set humanity back by centuries and ways of manufacturing guns and ammo is scarce in smaller communities so they switched to using less expensive methods to hunt and fight war"

I mean my way of attmepting to include primitive weaponry in fallout would try to be different than anything related to skyrim. Being that the higher poundage bows are less effective for sneaking or doing criticals to the point that heavy handed trait would be necessary
 
I am not saying bow (and the likes)'s not lore approriate. I am saying FALLOUT gamers, particularly F3/NV/4, are geared toward guns. Even energy guns cant really compete against ballistic guns.

There are a lot of quest mods, or total conversion projects, try to raise the importance of unarmed and melee. Like Dust (limit the amount of ammo), A silent hill theme TC Project that introduce more fogs (thus shooting harder)... People just return to guns sooner or later~
 
And yet, I only ever made unarmed and melee characters in any Fallout game I ever played. The only exception was the first character I beat fallout 1 with, back in the late 90s (it was a small guns character).
 
A world where resources are much more scarce, melee and archery weapons make a lot of sense if you want to save ammunition. So i don't see how bows and crossbows wouldn't make sense in Fallout.
 
Nothing, and noone, said it's not lore approriate, or not make sense.

It's just that Fallout gamers, particularly F3/NV, doesnt play it much.

It's not like I didnt play Unarmed or Melee in F1/2/NV. But damn thing is like mano-a-mano most of the times. Anytimes there's two or more within each other visual range, difficulty goes way up. To the point you need your companions acting as target replacers so you can have spare time to approach. Unarmed or Melee is, most of the time, go hand in hand with Sneak build, or using Stealthboy.
 
Nothing, and noone, said it's not lore approriate, or not make sense.

It's just that Fallout gamers, particularly F3/NV, doesnt play it much.

It's not like I didnt play Unarmed or Melee in F1/2/NV. But damn thing is like mano-a-mano most of the times. Anytimes there's two or more within each other visual range, difficulty goes way up. To the point you need your companions acting as target replacers so you can have spare time to approach. Unarmed or Melee is, most of the time, go hand in hand with Sneak build, or using Stealthboy.
Well hopefully if Obsidian touches Fallout again I'd gladly throw this idea to them just so they could add variety to the next game and help add some more depth to the weaponry used by tribals and some degree of their organization
 
Bows, crossbows and slinga is the type of makeshift weapons you would probably see ina post-apocalyptic world. Pre-wat weapons and ammo would become more scarse and the easy to manufacture weapons would take their place more and more, out of necessity.
Yup

https://www.reddit.com/media?url=ht...bp&s=49416a7d0b8ff9cfdfac20c04ce97a7876769f41

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Eh, Bows should be the shitty starter weapon for tribals. Think about it, you just knocked these assholes back to the stone age so they are couple centuries off from rediscovering the compound bow. Not to mention you need to be a literal unit for a arrow to have any measurable effect on something because it turns out that movies and games have lied to you and a bow n' arrow won't make up for having little noodle arms.

Then why not boom arrows.

Then why not grenade launcher.
 
Eh, Bows should be the shitty starter weapon for tribals. Think about it, you just knocked these assholes back to the stone age so they are couple centuries off from rediscovering the compound bow. Not to mention you need to be a literal unit for a arrow to have any measurable effect on something because it turns out that movies and games have lied to you and a bow n' arrow won't make up for having little noodle arms.

Then why not boom arrows.

Then why not grenade launcher.
Knowing how built some of the nastier raider tribes are. They likely wouldn't have too many issues assuming they don't go the fiend direction. My own personal headcanon- besides having motorbikes and committing to basically jousting people with massive rods. the 80's make hella use of crossbows and Bows with arrows and bolts dipped in nasty poisons.
 
Eh, Bows should be the shitty starter weapon for tribals. Think about it, you just knocked these assholes back to the stone age so they are couple centuries off from rediscovering the compound bow. Not to mention you need to be a literal unit for a arrow to have any measurable effect on something because it turns out that movies and games have lied to you and a bow n' arrow won't make up for having little noodle arms.

Then why not boom arrows.

Then why not grenade launcher.
Poisoned Arrows, biatch. Knowwhatiamsaying?
Animal poison can be radscorpions, which is readily available everywhere.
Plant poison would be harder. Like dark datura made from datura plants etc...
Arrow bolts would be slightly harder as there's not much trees around... until you remember bicyle and motorbike wheels
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Them lil rod is metal spokes. Can be used for bolts and arrows.
 
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