any way of getting this to fire in sfall global scriptS?
Nirran
Nirran
procedure start begin
if (game_loaded) then begin
set_global_script_type(0);
end
end
procedure map_enter_p_proc begin
if (global_var(GVAR_PLAYER_GOT_CAR) != 0) then begin
debug("car location: " + car_current_town);
call check_vehicle_trunk;
call check_vehicle_location;
end
end
use the trunk script,check megamod for my code,it is all in trunk script and none in themap scriptsYes, everytime you enter a map. Right now I'm primarily using it to replace most of the car script code, because I hated how its code is spread over every map script.
good decision.Right now I'm primarily using it to replace most of the car script code, because I hated how its code is spread over every map script.
Car Fuck Up script?trunk script,check megamod