Fallout 2 utility mapper crash when walking on world map exit grid

This is my understanding: The area_name in CITY.TXT is supposed to reference one of the lookup_name's from MAPS.TXT, otherwise the game won't have a map to drop the player on when they click to enter the Town Map from the Green Circle.

The first map u enter after clicking on the green circle for the first time equals to entrance=0. Afterwards, it works exactly as u said, with the list and all.

I'm not sure if the area_name references anything. My guess is probably it was first designed this way, and later the developers simply didn't have any use for this entry, so it remains a must for city.txt format, but influences nothing.

EDIT: entrance=0 also works as the default map to enter, if u don't have the screen which allows u to choose entrances. So if u have a city with two maps, but no image for choosing entrances, then u will always arrive to entrance=0 once clicking on the green circle.
 
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How should I format this thread? I have a youtube playlist that I can link to, or should I link each of the videos separately? What would be better to get critiques documented so people can easily find corrections to any errors I make? (because I clearly make a few :P)

Dunno. Whatever feels best, I guess. I would probably just do a list with short description and links. Might as well add notes under it, for details in the video.


About area names, at least it will determine the order of locations in the location tab (right side) of the worldmap interface. My area names usually start with a number for easier handling (00, 01, 02, ...).
 
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