I am experiencing a strange glitch regarding the official Mapper2.
After adding a various number of scripts, IMX between 20 and 30, the Mapper just ignores them after they've been added.
I had this several times now, and there was always only one workaround: to backup all changed content and sourcecode on a different computer (yup, it didn't work when done on the same sys!), uninstall Fallout2, the Mapper and the Scripting IDE (I use FSE, because I feel home with it), reinstalling everything and then, after once starting FO2 without modded content, placing the new content into FO2 again.
The first time I was experiencing that, I could blame my laziness. I lost some scripts, due to a hardware f***kup and the need arose to rewrite exatly some of those. So I, by accident stumbled over the <decompile> function in fse and tried after cleaning up a little, just to recompile the decomped files. It worked, but the scripts were never accepted by the Ed.
The second time this happend had already nothing even to do with decompile or the like. Everything worked fine until I recognized the default behaviour on a scenery-piece, wich had clearly to act different (yes, there was the obvious 'script_overrides;' line in that script).
Since then, this Error occured in every scriptable aspect, even spatials and now a map script.
What puzzles me the most is, that the glitch is not reproducable. That means, after doing everything like ment above(workaround) the glitch woun't reoccur at the same point.
Now I'm about, to simply put, just loose my cool with that crappy behaviour. So if anyone had this also and found a less nerve consuming workaround, please let me know.
P.S.
For those who want all correct, the bug shows during testing or ingame, by animations wich have color-cycling on them turning black for the blink of an eye. After that, the scrips seem simply not to exist anymore.
And it can not be shoved up the hardware, because it occured on all my systems listed below.
AMD K6 II-350, GF2 MX 400, 128 MB EDO, WIN98 / SE
AMD K7-1200, GF4 TI-4400, 512 MB SD, WIN 2K
AMD K8-64-3500?, GF FX-5700, 2048 MB DDR2, WIN XP
[/b]
After adding a various number of scripts, IMX between 20 and 30, the Mapper just ignores them after they've been added.
I had this several times now, and there was always only one workaround: to backup all changed content and sourcecode on a different computer (yup, it didn't work when done on the same sys!), uninstall Fallout2, the Mapper and the Scripting IDE (I use FSE, because I feel home with it), reinstalling everything and then, after once starting FO2 without modded content, placing the new content into FO2 again.
The first time I was experiencing that, I could blame my laziness. I lost some scripts, due to a hardware f***kup and the need arose to rewrite exatly some of those. So I, by accident stumbled over the <decompile> function in fse and tried after cleaning up a little, just to recompile the decomped files. It worked, but the scripts were never accepted by the Ed.
The second time this happend had already nothing even to do with decompile or the like. Everything worked fine until I recognized the default behaviour on a scenery-piece, wich had clearly to act different (yes, there was the obvious 'script_overrides;' line in that script).
Since then, this Error occured in every scriptable aspect, even spatials and now a map script.
What puzzles me the most is, that the glitch is not reproducable. That means, after doing everything like ment above(workaround) the glitch woun't reoccur at the same point.
Now I'm about, to simply put, just loose my cool with that crappy behaviour. So if anyone had this also and found a less nerve consuming workaround, please let me know.
P.S.
For those who want all correct, the bug shows during testing or ingame, by animations wich have color-cycling on them turning black for the blink of an eye. After that, the scrips seem simply not to exist anymore.
And it can not be shoved up the hardware, because it occured on all my systems listed below.
AMD K6 II-350, GF2 MX 400, 128 MB EDO, WIN98 / SE
AMD K7-1200, GF4 TI-4400, 512 MB SD, WIN 2K
AMD K8-64-3500?, GF FX-5700, 2048 MB DDR2, WIN XP
[/b]