Mass Effect and Fallout 3, the death of CRPGs?

If you go this site, you can read a very fine interview with the doctors and Casey Hudson:

http://www.gamespot.com/xbox360/rpg/masseffect/news.html?sid=6175375&mode=previews

One thing that made me content and somewhat anxious to get this game seems to be that this game actually deal with the dangers of artificial intelligence. (yes, the doctors' background shines clearly through here ;) I think).

Another thing, you will learn is that if you want to, you can play the game like a 3D shooter, or you can play the game the RPG way. I don't really se any reason why Bioware made the game thios way, but they did. I'm sure there is a pretty good rpg game underneath ME's hood, on the surface however, it just appears to another FPS game. It is not, though.

On rpgwatch, I (and several others) did have a discussion with the resident Biowarian, Patrick Weekes, on this. You can read it, if you want. It is pretty interesting stuff. My take on this 'let's make a game that both the rpg fans and the fps like to play' is utter ----- eh - cough - not good - cough. The FPS crowd won't understand why the [censored] geth don't keel over, since I (as an FPS) player clearly hit them, or understand that they need skills in say rifles, to hit better. The RPG crowd will be unhappy since some of rpg elements in the story etc. seem to be missing. [I'm fairly unhappy with the whole dialogue tree being as cinematic as it is, and that there isn't any speech skill check unlocking dialogies available to you]. But it is Bioware's game. And then can make the game they want to make.

If you go to IGN (link below) http://xbox360.ign.com/articles/807/807496p1.html (You may need an insider registration to view the video. If you don't have one, then try to check the net, using google, to see if this video walkthru demo is out there - in other places...).

you will get to see Greg (I think?) playing Mass Effect. And for the first time ever, I think, we get to see the stats and skills and abilities in ME. Just like any RPG you get skill points, and you can put skills into say shotguns. This unlocks some other abilieties, like lift (or something similar).

As for the adventure game genre, it seems that nearly all major developers and publishers now have long deserted this genre.
Fortunately, there are real die hard adventure gamers out there who also like to make adventure games. So, the future for adventure games looks like will be indie games --- and perhaps
the 1-3 adventure games a year from major publishers and developers. Much like the future for real rpgs seems to be.

I remember reading a really old Carl Barck's story set in the Donald Duck universe. Donald is going along side a dog who, whenever Donald complains about something says: "It is the Times, dear friend." That's exactly how I feel saying about the future of rpgs and adventure games. It is a sign o' the times.
 
DirtyDreamDesigner said:
The adventure genre has been resurrected and even somewhat rejuvenated lately, and there are quite a few interesting adventure games out there. I would most wholeheartedly recommend one in particular: Still Life. Look it up, you won't be sorry.

I'll be sure to look it up

I found the new Sam and Max games, they're great, living in Australia we don't get told that certain games are available, the last i heard about Sam and Max was they cancelled Sam and Max 2 years ago, now I find episodic games

they're short, but they're solid
 
Mass Effect looks like it could be good. I like quality sci-fi and it looks like that kind of a game.

I've only played two Bioware games: KOTOR and Jade Empire. Both had really good stories and that's one thing I'm really looking forward to in ME. However, the writing itself was boring. In Fallout and Planescape, I never skipped a line of dialogue, but in Jade Empire, I couldn't wait for them to shut up. Although, there were some good ones in KOTOR.

Another really sucky thing about Bioware games is how they give you 5 or 6 dialogue choices but record only two possible NPC responses, so most of the choices are pretty useless. It cheapens the whole dialogue and makes your choices seem unimportant. I hope other developers don't agree that it's a great way to save space and copy it.
 
slamelov said:
I think that it's not a problem of genre mixture, it's a problem about simple minds. Big publishers and editors believe than most gamers have not brain, so, they create games for brainless people. There is exceptions... but I'm not sure about it.
There are two kinds of gamers now :mrgreen:
- The ones that beg their parents for money to buy games
- The ones that beg companies for games which are worth their money

Which ones are better off, dunno really.
 
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