Maybe, maybe not i dont now

*The REAL Devil*

First time out of the vault
In Fallout 1 and 2 you here a shot when you shot, but i want it to be shot effects, so when you shot you here and se when you miss, and if you hit, you see like a effect on what you shot, i dont now anything about how to make games, but it would be cool :)
 
Roshambo said:
Could we get a translation of this, please?

Translation said:
I don't really have any suggestions to add to this line of RPGs. I can actually only toss in a really frivolous little thing that doesn't add a lick to the gameplay. Please, someone drown me before I reproduce. KTHXBYE!
 
I'm trying to interpret what you said to the best of my knowledge...
Are you saying that there should be reactions in the critters that get hit by bullets? If that's the case, they DO react! You hear the "ugh!" sounds and their shoulders kind of kick back a little or maybe they fall down on their face and go sliding backwards about 10 spaces. How can you get more realistic than that?
 
Ozrat said:
I'm trying to interpret what you said to the best of my knowledge...
Are you saying that there should be reactions in the critters that get hit by bullets? If that's the case, they DO react! You hear the "ugh!" sounds and their shoulders kind of kick back a little or maybe they fall down on their face and go sliding backwards about 10 spaces. How can you get more realistic than that?
Actually he's saying you miss and a big clod of dirt goes flying next to your intended target.
 
Devil said:
In Fallout 1 and 2 you here a shot when you shot, but i want it to be shot effects, so when you shot you here and se when you miss, and if you hit, you see like a effect on what you shot, i dont now anything about how to make games, but it would be cool :)

Fallout 1 and 2 that wil not work shots fired you here them all the time whining why are you?? you in fallout 1 and 2 already here a shot when you shot and there is shoft effects !
 
axelgreese said:
I think he brings up many thoughtful and very insightful points. We must discuss this futher.

Yes, for instance "you here a shot when you shot". But is this really true, can it be said that we are here when a shot when you shot, or is this just a generic statement based on the premise that we are in the first place?

Oh, wait, we were talking about Fallout 3, and not existentialism.
 
Devil said:
Sorry, im stupid, but what i ment whas that when you shot whit a Machine Gun it would be effects on the ground :oops:

We got it, we were just poking fun.

Well, if Fallout 3 were made with a 3D enige, which would prolly be the case, they would of course add those kinds of effects.
 
Devil said:
Sorry, im stupid, but what i ment whas that when you shot whit a Machine Gun it would be effects on the ground :oops:

but if effects with shot whit machinegun from air! No ground effects air effects!

Take just a little bit more time writing it. No need to get so excited.
 
Devil said:
Sorry, im stupid, but what i ment whas that when you shot whit a Machine Gun it would be effects on the ground :oops:

Yeah, because the feet are the ultimate killzone!

Everyone knows you don't shoot at the head or chest with your machine gun so that the bullets that miss fly off in to the distance where you can't really see them hit something. You shoot for the feet, that's why there should be little smoke poofs when you fire.
 
Saint_Proverbius said:
Everyone knows you don't shoot at the head or chest with your machine gun so that the bullets that miss fly off in to the distance where you can't really see them hit something. You shoot for the feet, that's why there should be little smoke poofs when you fire.

Plus that's how it happens in the movies and the movies are always right!
 
Hehe...thank Hollywood for more, like calling an SMG magazine a "clip".

Something like JA2's would work, perhaps.

Yet if they were going to do full resolving of where each bullet goes, then they would also have to take into account what innocents would do/feel if they get hit by accidental fire.

This, however, may destroy a little of the P&P feel of the game.
 
What exactly would the smoke grenades do? Make critters cough a little? Stone them? Everybody knows that even when you're blinded in both eyes, you can still see all the way across town in the middle of the night!

Speaking of which, why didn't blindness affect the gameplay besides giving you shetty aiming? Why didn't they make it so you could only have a viewing area only of 3 spaces around you or something like that? C'mon, you still knew what was around you even if you had never been there before! You still knew that dang rat was in the caves down the hallway around two corners! It would have been waaay more realistic if you were stumbling around stopping every 3 feet or so shouting "Marco! Polo!"
 
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