MCA interview on WinterWind

Brother None

This ghoul has seen it all
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WinterWind productions' brand new spanking site (be sure to check it out!) opens with a two-part interview with Obsidian studio's Chris Avallone, who we all know from his work on games such as Fallout 2 and Planescape Torment. The interview is about KotOR II and MCA's gaming industry experiences. Some bits:<blockquote>
WW: You worked on two games in a row at Interplay (Jefferson and Van Buren) that were shelved, both of which were eagerly anticipated by BIS fans. How did that effect your view of the industry and you personally?

MCA: Well, Jefferson was a splash of cold water followed by a slow, unsettling chill that it all could happen again. I think it was a combination of that and Feargus leaving that finally made me realize I couldn’t stay at Interplay any longer – a lot of work was invested in Jefferson, I think it was a good, solid hardcore PC RPG, and I had a lot of hopes for it. To have it suddenly shelved by circumstances beyond your control is something you can expect to happen in the industry, but that had been happening a LOT at Interplay, and it’s frustrating to work hard on something and then watch it all get flushed – I mean, that’s almost a year and a half of your life, with nothing to show for it. The artists were probably hit the worst - some of the art that was done for that game was amazing. I don’t really know how Sawyer stayed sane through all of it, but that man has a spine of steel.
Anyway, to sum it up, projects getting cancelled just happens, but the reasons that projects were getting cancelled at Interplay never felt like good reasons.

WW: Anyone who asks around about the Van Buren (Fallout 3) storyline will quickly run into what I like to call “The Wall of MCA”, where people refuse to talk about it out of respect for your wishes. While bits and pieces of the story got out, most of it did not. Will we be seeing elements of the VB storyline in your upcoming games or are you saving it for the long shot of a Fallout 3 someday?

MCA: No, the Fallout 3 story was specific to Fallout; while there are elements that could be transferred, it wouldn’t feel right. I’d feel like I was cheating on Fallout or something. The story meant a lot to me, and there were certain characters that gained their strength because of their position and history in the Fallout universe.

(...)

WW: Which is more unnerving, having to meeting Fallout fans expectations, or the wider audience of KOTOR expectations?

MCA: Fallout fan expectations. Star Wars fans are tame by comparison and use a lot less profanity. I’d hate to see the two groups of them get into a fight – the Fallout fans would shred the Star Wars fans in seconds. Still, the Fallout fans were always a good conscience. </blockquote>Link: interview on Winterwind

Spotted on the Winterwind forums
 
the Fallout fans would shred the Star Wars fans in seconds.

Of course. Anything is a blessing after being slapped around by Lucas. :) Then again, you don't have to do much effort to metaphorically piss all over the craptacular games LucasFarts has been shitting out recently. ;)
 
I sometimes lurk on a KoTOR fan fiction forum, and I noticed incredible amount of whining about Obsidian working on KoTOR 2. Apparently, morons have never heard of Chris Avellone and his previous work and are afraid Obsidian is some "newbie company" that will ruin their precious game. I considered creating an account there and taking some time to educate the poor clueless fools, but I just don't have the time. Suffice to say that Avellone is taking steps to turn KoTOR 2 from an action adventure game into an RPG, and fanboys apparently don't like it.

Fallout fans would shred the Star Wars fans in seconds
Damn straight. I hammered some guy's KoTOR-inspired story so much that they had to introduce moderated guestbooks. :lol:
 
I like both fallout and star wars universes. It hurts to see them raped in recent games like fo:bos or kotor, true .... but good ol' fallouts and some games based on star wars were really good.
 
Frog said:
I like both fallout and star wars universes. It hurts to see them raped in recent games like fo:bos or kotor, true .... but good ol' fallouts and some games based on star wars were really good.
Star Wars universe raped in KoTOR? Universe is probably the only thing BioWare didn't rape in KoTOR.
 
Kharn said:
MCA: ... the Fallout fans would shred the Star Wars fans in seconds.

RRRRAAARRRR.... :look: what ?

Nice interview guys! And MCA: We still lub y00!
 
Ratty said:
Suffice to say that Avellone is taking steps to turn KoTOR 2 from an action adventure game into an RPG, and fanboys apparently don't like it.

Of course. It not only proves that BioWare has absolutely no idea as to what a CRPG really is, and it challenges the poor insipid kids into thinking for themselves. They cannot rely on using the solutions to pathetic and by now cliché age-old puzzles in order to "play" the game.

Pity they have to use BioWare's core design and still have to go with the Mentally-Vacant Sheep Combat Engine, as usual. That would really fuck with their heads.

"You mean wee hvae toothinkk abot teh enco...encount...combatt ass wel? WTF?!?!?!!111!!!!"
 
Of course not. You should know by now that I only mercilessly flame developers and newbies like the fascist bastard I am. :)
 
"R" and "L" have a similar sound, and are indistinguishable to many native Japanese speakers learning English.
 
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