Meatal Gear solid

Metzer

First time out of the vault
hey im a prety hardcore metal gear solid fan are there any other mgs fans in the forum. also have you all seen the new trailer for MGS4:Guns of the patriots?
 
Never played MGS. Always wanted to, now I've got a GCN I'll be getting the first one.
 
It's really not that great, in my opinion. Very very linear and 60% of it is cinematics and story. When you actually do get to play you'll notice the AI is flawed and the controls aren't very well designed. Not very varied, either.

I'd say read a book or watch a movie instead.
 
I'm getting Resident Evil 4 before anything else, methinks. Some of the movies on IGN make me salivate.
 
lol the overseer which mgs have you played, i admint the very first one wasnt great. but the second and third are cool and the story is the best bit as well as the necck breaks. neckstands, headshots and stuff.
 
First one is okay, story wise. Second one sucks badly. Third one is brilliant, in my opinion. Deffinitely the best in the series, and goes in my top 20 games of all time. I agree with Overseer about MGS2 fully. Thank god MGS 3 had enjoyable cut scenes, and less of them!
 
But most people don't know the cool NES version.

The "new" MGS stuff is so over-dramatic and pseudo-intelligent.
 
yes in my view two MGS:2 sucks very badly. the first part is ok untill were intorduced to Raiden (he got voted most hated game charater of all time) after that the plot and gameplay went down hill. MGS:3 is the best ps2 ive ever played in my eyes. and MGS:$ looks so coool apart from the fact raiden is back he looks better but still mgs is about BigBoss and his Les infants teribles. not about some dumb blonde kid who dosnt really know what he is doing!!! :twisted: :evil: :twisted: :evil:
 
Metzer said:
lol the overseer which mgs have you played, i admint the very first one wasnt great. but the second and third are cool and the story is the best bit as well as the necck breaks. neckstands, headshots and stuff.

I haven't played the third yet, but what do you mean the first wasn't that good and that the second was? The second was awful. but the first was a masterpiece. great plot, lots of fun game play.

And for those saying that the game was too linear, the game was supposed to be linear. It's telling a specific story.
 
Milo said:
Metzer said:
The game was too linear, the game was supposed to be linear. It's telling a specific story.

So if I made a game that sucked, I could say "Of course the game sucks, the game was supposed to suck" as a way to respond to critics? Awesome. I'm selling this idea to EA, god knows they need it.

Seriously though, I've only played the second one, which is apparently the worst, so I'm no judge. But I know I'm not a huge fan of a game where you get 20 minutes of gameplay for every 30 minutes of cutscene. So I guess it's just not for me.
 
Yeah. In that case, I'd rather read a book or watch a movie. The prime characteristic of a video game is interactivity.
 
Future games will interact with you... not you with them!


Todays example: WOW players sleeping only when their char is sleeping.

Young peoples driving behavior after playing GTA.

Soon your consoles will PLUG food in your mouth, so you won't turn yourself off...
 
Volkov said:
Milo said:
Metzer said:
The game was too linear, the game was supposed to be linear. It's telling a specific story.

So if I made a game that sucked, I could say "Of course the game sucks, the game was supposed to suck" as a way to respond to critics? Awesome. I'm selling this idea to EA, god knows they need it.

Seriously though, I've only played the second one, which is apparently the worst, so I'm no judge. But I know I'm not a huge fan of a game where you get 20 minutes of gameplay for every 30 minutes of cutscene. So I guess it's just not for me.

well I hardly think linear = suck. There are plenty of games that are very straight forward and are still fun.

It is true there are lots of cutscenes, but you are free to skip them, if you don't care about intricate plots in games and just want interactivity and gameplay, just skip all the codec conversations.

and as you said, maybe it just isn't your kinda game. Metal Gear Solid is in some ways like todays Killer 7, they plot is mainly what drives the game, although the gameplay is still fun it really isn't why you picked the game up.
 
Milo said:
well I hardly think linear = suck. There are plenty of games that are very straight forward and are still fun.

That has nothing to do with it. Linearity and interactivity aren't always related.


The gameplay is the first thing you're looking for when you're buying a game, though. It's cool if the story is good, but that's mostly just filler.

And the MGS storyline isn't even that good. It's got way too many characters, many of which are random, and loose threads. It's kind of a generic "OMG! Conspiracy, evile alien robots people, government is watching us, lol" plotline.

Trust me when I say there are books and movies out there that are a lot better when it comes to story and plot. I can't really name any examples here, since I don't know what you like, but check around. You'll be amazed.


As for the actual rarity of gameplay, it's subpar. The game can't decide if it's going to be a sneaking game or an action game, and it fails at both when compared to competitors.

I think a lot of people kiss up to it because of the "OMG how can u not like it it's japanese!" effect ever-present in a lot of Japanese games that reach the Western market. And I think a lot of Japanese developers would be better off writing a book or directing a movie rather than making a game, because they seem to be off target. But well, maybe it's a different mentality there, I do no know enough about the subject to inform you.

All I can tell you is I want to be in charge, I want to do everything. MGS and many other Japanese games I've played, like Final Fantasy, don't deliver. Sorry, try again.
 
The gameplay is the first thing you're looking for when you're buying a game, though. It's cool if the story is good, but that's mostly just filler.

Story is just filler? I am a little shocked to hear this in a fallout forum. The story is the backbone of the game, it gives the gameplay purpose and meaning. It is was takes a game to an entirely new level of interesting complexity.

And the MGS storyline isn't even that good. It's got way too many characters, many of which are random, and loose threads. It's kind of a generic "OMG! Conspiracy, evile alien robots people, government is watching us, lol" plotline.

Too many random characters? There really weren't that many characters, and they all tied into the bigger story in their own ways. As for loose threads, the game tied itself together really well at the end.

Trust me when I say there are books and movies out there that are a lot better when it comes to story and plot. I can't really name any examples here, since I don't know what you like, but check around. You'll be amazed.

I never said, "MGS is the best story ever told on any medium." There are a lot of books and movies with good plots, but thats irrelevant.

As for the actual rarity of gameplay, it's subpar. The game can't decide if it's going to be a sneaking game or an action game, and it fails at both when compared to competitors.

Yes, many modern day games have much better stealth gameplay than MGS did (ie Splinter Cell). but when MGS came out on the playstation, it was a very new kind of game. The formula has been improved upon, but many similar games have just built on what MGS set down.

and it really only felt like an action game when you made a mistake, which made sense...

I think a lot of people kiss up to it because of the "OMG how can u not like it it's japanese!" effect ever-present in a lot of Japanese games that reach the Western market. And I think a lot of Japanese developers would be better off writing a book or directing a movie rather than making a game, because they seem to be off target. But well, maybe it's a different mentality there, I do no know enough about the subject to inform you.

I hardly see how hideo Kojima was off target in making MGS, as it was very a successful game.

All I can tell you is I want to be in charge, I want to do everything. MGS and many other Japanese games I've played, like Final Fantasy, don't deliver. Sorry, try again.

You can't really stereotype all Japanese games as being the same. And considering that the videogame industry is still mostly based out of Japan, chances are that some of your favorite games were in fact made there.

If MGS isn't quite your kind of game, thats fine. But don't kid yourself into thinking its not a good game.
 
What I meant about the story is that it's not the central part of a game, it's more of a spice. Of course, spices can entirely change the quality of a meal, for better or worses
 
The Overseer said:
What I meant about the story is that it's not the central part of a game, it's more of a spice. Of course, spices can entirely change the quality of a meal, for better or worse.

Yes, I can agree with this, a game can function without any real plot, just look at the super mario bros. However, earlier you were saying games are for interactivity, and books/movies are for interesting stories. Personally I like to see a little crossover. It's nice to be able to enjoy a game with interactivity and plot. Was some of the interactivity sacrificed for the plot in MGS, I felt they had a good balance between the two.
 
No, it was definitely sacrificed. A developer team only has that much time and money, and apparently the gameplay came second to the plot, which is not okay for a video game. Really. The AI is't good, the controls can be a disaster... The list goes on.

Splinter cell is far superior, even to later Metal gear solids.
 
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