Metzer said:lol the overseer which mgs have you played, i admint the very first one wasnt great. but the second and third are cool and the story is the best bit as well as the necck breaks. neckstands, headshots and stuff.
Milo said:Metzer said:The game was too linear, the game was supposed to be linear. It's telling a specific story.
So if I made a game that sucked, I could say "Of course the game sucks, the game was supposed to suck" as a way to respond to critics? Awesome. I'm selling this idea to EA, god knows they need it.
Seriously though, I've only played the second one, which is apparently the worst, so I'm no judge. But I know I'm not a huge fan of a game where you get 20 minutes of gameplay for every 30 minutes of cutscene. So I guess it's just not for me.
Volkov said:Milo said:Metzer said:The game was too linear, the game was supposed to be linear. It's telling a specific story.
So if I made a game that sucked, I could say "Of course the game sucks, the game was supposed to suck" as a way to respond to critics? Awesome. I'm selling this idea to EA, god knows they need it.
Seriously though, I've only played the second one, which is apparently the worst, so I'm no judge. But I know I'm not a huge fan of a game where you get 20 minutes of gameplay for every 30 minutes of cutscene. So I guess it's just not for me.
well I hardly think linear = suck. There are plenty of games that are very straight forward and are still fun.
It is true there are lots of cutscenes, but you are free to skip them, if you don't care about intricate plots in games and just want interactivity and gameplay, just skip all the codec conversations.
and as you said, maybe it just isn't your kinda game. Metal Gear Solid is in some ways like todays Killer 7, they plot is mainly what drives the game, although the gameplay is still fun it really isn't why you picked the game up.
Milo said:well I hardly think linear = suck. There are plenty of games that are very straight forward and are still fun.
The gameplay is the first thing you're looking for when you're buying a game, though. It's cool if the story is good, but that's mostly just filler.
And the MGS storyline isn't even that good. It's got way too many characters, many of which are random, and loose threads. It's kind of a generic "OMG! Conspiracy, evile alien robots people, government is watching us, lol" plotline.
Trust me when I say there are books and movies out there that are a lot better when it comes to story and plot. I can't really name any examples here, since I don't know what you like, but check around. You'll be amazed.
As for the actual rarity of gameplay, it's subpar. The game can't decide if it's going to be a sneaking game or an action game, and it fails at both when compared to competitors.
I think a lot of people kiss up to it because of the "OMG how can u not like it it's japanese!" effect ever-present in a lot of Japanese games that reach the Western market. And I think a lot of Japanese developers would be better off writing a book or directing a movie rather than making a game, because they seem to be off target. But well, maybe it's a different mentality there, I do no know enough about the subject to inform you.
All I can tell you is I want to be in charge, I want to do everything. MGS and many other Japanese games I've played, like Final Fantasy, don't deliver. Sorry, try again.
The Overseer said:What I meant about the story is that it's not the central part of a game, it's more of a spice. Of course, spices can entirely change the quality of a meal, for better or worse.