Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

Hi there, interested in syncing a bit of lore expansion I'm working on with what's in the Megamod. I believe Vault 14 is a location in this mod? Could someone please give me a rough idea of where it is relative to Vault 13 and 15?

I'd play through the mod and find out myself, but I'm currently playing through Fallout Resurrection just now ;)
 
Hi there, interested in syncing a bit of lore expansion I'm working on with what's in the Megamod. I believe Vault 14 is a location in this mod? Could someone please give me a rough idea of where it is relative to Vault 13 and 15?

I'd play through the mod and find out myself, but I'm currently playing through Fallout Resurrection just now ;)
It is north of Vault 15. Two squares up, one square right.

Working on a lore compendium based on Megamod info myself. Enjoy Resurrection!
 
Few bugs I encountered in my playthrough 2.47.8:
Navarro Marisa bugged (talking to her crashes the game, rewriting script from previous version fixed this)
NCR Elise (Ranger girl) - when sent on mission against slavers, ended in another location (not slaver camp, but farm)

The Glow - killing Molech creature crashes the game
Den Residental - I can confirm it is working after replacing dcdealer.int from older version
Slaver Camp/Sulik sister - even after copying missing camp file and replacing her dialogue file rtibec7.msg, (which both fixes relevant crashes) the game crashes when: trying to open her cage; or when talking to her, after her release in the Primitive tribe area -> she cannot be saved

Companions are not levelling (the message says the got level up, but HP are not changing - I am levl 30, Vic still has 70 HP and Cassidy HP 80, jave them all the playthrough). Update: Companions do level up, but after save/load, they are reverted to basic stats.
Combat seem totally broken: armors/DT/DRs are not working/working strange? With 95% DR in Advanced Power armor, basic pistols give me full damage. Almost every burst from anything kills anything/anybody.
Talking to hubologist celebrities crashes the game. Copying fchuavki.int from pre- talking heads version fixed this.

Everything in red above has been fixed for the next release.
Companions have that odd error with leveling up and then reverting upon game loads because you are missing a bunch of the proto files. Look in your data/proto/critters folder. There should be a few hundred files there. If you only have about 55, then that is the problem. Copy the files from a previous version and your party members will level up again properly.
 
Everything in red above has been fixed for the next release.
Companions have that odd error with leveling up and then reverting upon game loads because you are missing a bunch of the proto files. Look in your data/proto/critters folder. There should be a few hundred files there. If you only have about 55, then that is the problem. Copy the files from a previous version and your party members will level up again properly.
Still planned for release mid April?
 
A trip that I'm planning got delayed a couple of weeks... which gives me some more time to mod before I go. So, now looking at releasing a version by May 5th.
 
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