Renegadexss
It Wandered In From the Wastes
Damn I'll have to try a dedicated melee build.
The money glitch i was talking about is not fixed in any patch, so you dont have to remove updates from your HDD.Wintermind said:What's this 'money glitch'?
milk ducks said:Geech said:Yeah, I don't get all of the focus on Piercing Strike for melee builds. Raising unarmed all the way up to 70 just for that one perk does not seem like a great use of points, especially when Knock Knock is doing 60+ damage per swing without even being the top melee weapon.
There are 4 copies of Pugilism Illustrated in New Vegas (5 if you've got Dead Money), and if you've got the Comprehension Perk (most people do), you'll only actually need to raise your Unarmed up to 50ish to qualify for Piercing Strike; that's not much.
And, to be fair, skill points really aren't even an issue: you could nearly max out every skill back when the level cap was 30; now it's 40 (and it's going to continue to raise alongside the next 2 DLCs). You can easily afford to drop points into Unarmed to pick up Piercing Strike without deviating from any "core builds" you might be working on.
The benefit of doing so is that you essentially ignore Damage Threshold, which suddenly makes a number of easily-overlooked weapons extremely viable and effective. The main drawback of a weapon like Chance's Knife is that it's got a relatively low damage rating, and that's completely negated by Piercing Strike. Chance's Knife's AP-cost is less than half that of Oh Baby's, even while its crit-rate is twice as high, and you can almost squeeze out 6 attacks per second with it (compared to Oh Baby's 2 and a half). The damage-per-second on Chance's Knife can easily rival, or even exceed Oh Baby's.
Which is quite a feat, considering it only weighs 5% as much, has 50% of the requirements, and can be acquired essentially the moment you leave Goodsprings.
And it's a holdout weapon.
Renegadexss said:Damn I'll have to try a dedicated melee build.
Courier said:How do you guys get passed the Cazadores guarding Chance's Knife on such low levels? I've never gotten it until I leveled up enough and had enough antivenom.
Geech said:I believe that it can be a powerful weapon, but I guess it depends on your goal in the game. Maxing out that build requires investing 30 points or more in a skill you won't use, finding all of the magazines for that same skill, and taking like four different perks. Or you could get Oh, Baby! and hit stuff real hard. Even if you have to take weapon handling to meet the strength requirement, that's still a much cheaper solution. I don't think the investment is really worth the return unless you're doing it just to see it happen.
If you're just moving through the game with a melee build, putting that much attention on unarmed means you've neglected a lot of other important skills like speech, lock-picking and sneak. Nevermind trying to spend points on complementary skills like survival, medicine and barter. While I'm sure you can get all of that stuff quite high by level 40 regardless of your build, that's not really how I have fun with the game. I want to have a useful character when it matters, not once I have completed most of the game.
I don't mean to criticize that style if that's how you choose to play, but it certainly isn't my cup of tea.