Melee Weapons in Fallout 3!

EvgeniBuzov

First time out of the vault
Hey guys, Im new to these forums... I played Fallout games for about 3 years, and I just beat Fallout Tactics two days ago... Even though it wasn't as good as the origininal Fallout's It was still pretty cool.

Anyways, don't you guys think it would be cool if there would be alot of cool Knife brands in Fallout 3 like Ka-Bar, SOG, Randall Made knives, and etc..? :oops: I think it would make the game expirience even more fun!

Also, I think it would be great if there would be alot of Hand-To-Hand styles in the game with different moves and abilities like Boxing, Karate, Sambo, etc.. :)
 
Also, I think it would be great if there would be alot of Hand-To-Hand styles in the game with different moves and abilities like Boxing, Karate, Sambo, etc.. Smile

Sure! And let's also have the hand-to-hand combat keyboard based! You know... like low punch, high kick, block, up, down. OMGZ FATALITY!1
 
LOL, No I didn't really mean that.. I meant that maybe all styles of Hand-To-Hand combat could have diffrirent abilities and stuff.
 
I think it would be great if someone would actually read the forum before they post their "super-uber-kewwl-OMG-Ideorz!" onto my forum without a clue.

There's a reason why Fallout used fictional gun manufacturer names and also used pugilism as a basis for combat. Investigate it quick, before you decide to make any more threads based upon ignorance.
 
in my opinion the katana in fallout 2 was disappointing. no real katana-feeling because of missing animations. it looked like a knife. or more like a kozuga to stay at japanese ambience. so i wish a little more progress in this case in fallout 3.
 
Punck_D said:
in my opinion the katana in fallout 2 was disappointing. no real katana-feeling because of missing animations. it looked like a knife. or more like a kozuga to stay at japanese ambience. so i wish a little more progress in this case in fallout 3.

Considering we have entire threads about the subject and how the munchkinism from BIS' hatchet job on Fallout 2 wasn't quite fitting, you might not want to carelessly trip into this one. The white trash ninja inclusions along with the talentless Monty Python jokes were just all in bad taste and poor design. It is also based on a fiction period where Americana was held cherished instead of 90's and 00's Japanophilia.

I think I already mentioned that it would be neat if people read the forum first.
 
The Ka-Bar knife would be OK but all the others don't have a place but for meaningless name-dropping which IMHO unless in a videogame set in today/modern times is stupid.

I would however like to see different images for various knives, like maybe a chef's knife with a resin handle, one with a wooden handle, one with a rusty blade, one shiny, etc. There would be no difference amongst these in terms of damage, but it would help to change stuff like this up. It's just weird to see the same damn thing over and over again. I'd even like to see "Subtle variants", like one knife that does X damage, one that does X+3, one that adds to your to-hit, etc, and all have different images. Same would go for pistols and other weapons. There are hundreds of types of revolvers and magazine fed pistols in the world, and even if the differences among the types is slight, having a variety in such objects helps the player immerse himself in the gameworld. Having a stack of 13 identical pistols after killing a raider band makes you go "Hey, this is a game".

As to Martial Arts, There is a slight precedence for some in the game; the Chinese are in San Francisco and they brought there martial arts traditions with them as we saw in FO2. Given the nature of the era off of which Fallout is based, it was not common for people to learn eastern martial arts. With China as the enemy, it would be EXTREMELY unlikely for someone to learn such an art. Therefor, Eastern Martial Arts are not something that everyone should have access to, there is no tradition in Fallout's America for such.

However, the prospect of a player very skilled at "Unarmed" learning some Kung-Fu from a Shi in San Fran *Could* work with the setting.

PERK TEXT:
Kung-Fu Master
An old Shi Gentleman has taught you the ancient Chinese art of Kung-Fu, or "empty-hand fighting". You can dodge or counter many attacks, and make several special attacks of your own.
END PERK TEXT.
You would get +2 AC versus all attacks, +4 versus attacks made in melee, +30 to Unarmed skill, and some new modes for your punch and kick attacks that have special modifiers. (It was IMHO out-of-line how everyone in FO2 learned Martial-arts attacks with high enough unarmed).

However this only works providing New SFO is still a setting, as this is the only place Chinese are found and they will be the only ones who know Kung-Fu to teach it, and probably wouldn't teach it to any old bloke who wanders down the pike. So to learn it would be a reward for some service rendered by the PC, and he would already have to have a high unarmed.

There is already a LOT of discussion on swords. What was said was basically that any sword runs a strong risk of breaking the setting and would have to dodge around this to make it in. WWII souvenir katana would work but it would have to be hyper-rare because, well, WWII souvenir katanas ARE. American cavalry sabre would work, but real ones haven't been made for 100 years as of *Today*, so any would be extrememly old at the time of Fallout. Post-war swords are out because anyone who could smith a sword wouldn't bother, he'd smith something more useful.

The same applies to the Kung-Fu idea. It cannot break the setting just because it's cool to have Kung-Fu. Nobody buy munchkins likes whiz-bang shit and if you make a game that munchkins love, well, only munchkins will buy it.
 
Lord 342 said:
I would however like to see different images for various knives, like maybe a chef's knife with a resin handle, one with a wooden handle, one with a rusty blade, one shiny, etc. There would be no difference amongst these in terms of damage, but it would help to change stuff like this up. It's just weird to see the same damn thing over and over again. I'd even like to see "Subtle variants", like one knife that does X damage, one that does X+3, one that adds to your to-hit, etc, and all have different images. Same would go for pistols and other weapons. There are hundreds of types of revolvers and magazine fed pistols in the world, and even if the differences among the types is slight, having a variety in such objects helps the player immerse himself in the gameworld. Having a stack of 13 identical pistols after killing a raider band makes you go "Hey, this is a game".
There's a fine line to tread here, on one hand having only two types of pistol and everyone having one or the other does get a little silly. But having 15 types of 9mm pistol each with only a few points difference starts to get just as ridiculus. I've recently picked up a second hand copy of Silent Storm, and while I dislike a lot of the game I find the way they use the same weapon models for both in game and the inventory/gui interesting, especially with the ability for randomisation by using varients. So rather than having some umpteen diferent pistols with slightly different stats, you'd have a few pistols using the different calibers but each one having 3 or 4 varients in their textures. So if you did come across a small group of raiders all carrying .45 automatics their image would be different.

You could have a couple of actual weapon entities for each caliber used, one with the stats of an unused or well maintained weapon. The other with the stats of a poorly maintained or corroded weapon, each with a few appropriate textures. That would give you a wide range of randomization without the need to create 101 different guns.

Lord 342 said:
There is already a LOT of discussion on swords. What was said was basically that any sword runs a strong risk of breaking the setting and would have to dodge around this to make it in. WWII souvenir katana would work but it would have to be hyper-rare because, well, WWII souvenir katanas ARE. American cavalry sabre would work, but real ones haven't been made for 100 years as of *Today*, so any would be extrememly old at the time of Fallout.
Souvenir Katanas wouldn't work, I thought that was established, you are about the only one still harping on about them. Cavalry swords would fit better, but they wouldn't be a good weapon, but might make interesting colour for a military base or even a quest item.
 
Lord 342 said:
...thing over and over again. I'd even like to see "Subtle variants", like one knife that does X damage, one that does X+3, one that adds to your to-hit, etc, and all have different images.
As long as it doesn't go to the ADD rule likes, this could be fine, where you have to get the best... :seriouslyno:
 
No, nothing like D&D, no "+1" weapons. Just something to break up the clear "Weapon progressions" that exist in the Fallout games. Say one knife is very sharp and does more damage, say 5-11, while another is longer and easier to hit with, but only does 3-9 damage. There should be several knife graphics as well to break up the monotony, even on weapons with the same damage.

Requiem, I thought we decided that a one-off/hyper-rare WWII Katana would work because WWII was fought in the Fallout universe and the Katana was a popular souvenir item. Like the 9mm Mauser in original Fallout, it should be squirreled away someplace as a reward for completing some task or other. But like a dozen other popular WWII items, while there is a possibility for it to show up, there is no requirement. What we decided that, given the culture of Fallout's America, there was no precedence for Katanas to be here any other way. I for one didn't miss a Katana in Fallout; machetes, axes, sickles, and many other bladed melee weapons were conspicuously absent and should show up long before a Katana does.
 
Lord 342 said:
No, nothing like D&D, no "+1" weapons. Just something to break up the clear "Weapon progressions" that exist in the Fallout games. Say one knife is very sharp and does more damage, say 5-11, while another is longer and easier to hit with, but only does 3-9 damage. There should be several knife graphics as well to break up the monotony, even on weapons with the same damage.
Randomisation of stats as well perhaps? Instead of saying the weapon has a range of 20, have a range of 18-21? Instead of min damage 12, max damage 18 have min damage 10-13 and max damage 16-19? A lot of programming, perhaps too much work? But it would mean no two weapons would be exactly alike.

Lord 342 said:
Requiem, I thought we decided that a one-off/hyper-rare WWII Katana would work because WWII was fought in the Fallout universe and the Katana was a popular souvenir item.
You decided, not we. All the other threads I read (super ninja ultrakool wannabees aside) were against them fullstop.
 
It's quite possible, btw, and can be seen in many MMORPGs.

It does at some realism, but if the numbers are visible to the player, they'll eventually discard the weaker 44 for the stronger one.

That gets a bit absurd sometimes, but I guess that's the problem with not hiding the implementation.
 
Lord 342 said:
I for one didn't miss a Katana in Fallout; machetes, axes, sickles, and many other bladed melee weapons were conspicuously absent and should show up long before a Katana does.

Really? You do keep bringing the topic up, you seem especially fond of the "Rare WWII War Tropy Katana."
 
Only reason I bring it up is as an example of how that kind of shit has to work in Fallout. If I bring it up it's because some noober thought aloud; "LOLZOR IT would be k3wl to hav3 dis [insert stupid weapon/combat option] in fAllout 3, no??" that didn't really fit. i.e. you can't just chunk it in because it's "K3wl", it has to show up for a reason. The Yakuza in New Reno were completely random (no pun intended) and therefor didn't work in the setting, nor did their wakazishi knives. That's all. I'm about as much a fan of the Japanses sword as your average bloke and while it's a neat weapon, I don't care if it makes it into FO3 any more than I do the other 50-odd "neat weapons" I can pull out of my ass at the drop of a hat. Ask me some time, really.
 
Sounds like a neat trick, but how do you fit 50-odd weapons up there in the first place?

'oh well, in any case, if Bethesda makes Fallout 3 easily moddable, we seemed guaranteed to get katana mods within a few days of the game's release. It is one idea that seems to never go away.
 
Kotario said:
'oh well, in any case, if Bethesda makes Fallout 3 easily moddable, we seemed guaranteed to get katana mods within a few days of the game's release. It is one idea that seems to never go away.

And, if we ever do host mods involving a Fallout 3 like that, then I will make an unmistakable sticker to note which don't bother to stick with the setting, and which just don't bother at all.
 
Something like this?

warning.jpg
 
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